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Fixing a bug when mesh is child of a camera

David Catuhe 11 years ago
parent
commit
42c9d35d92
3 changed files with 4 additions and 2 deletions
  1. 1 0
      Babylon/Cameras/babylon.camera.js
  2. 1 0
      Babylon/Lights/babylon.light.js
  3. 2 2
      babylon.1.6.0.js

+ 1 - 0
Babylon/Cameras/babylon.camera.js

@@ -6,6 +6,7 @@
         this.id = name;
         this.id = name;
         this.position = position;
         this.position = position;
         this.upVector = BABYLON.Vector3.Up();
         this.upVector = BABYLON.Vector3.Up();
+        this._childrenFlag = true;
 
 
         this._scene = scene;
         this._scene = scene;
 
 

+ 1 - 0
Babylon/Lights/babylon.light.js

@@ -4,6 +4,7 @@
     BABYLON.Light = function (name, scene) {
     BABYLON.Light = function (name, scene) {
         this.name = name;
         this.name = name;
         this.id = name;
         this.id = name;
+        this._childrenFlag = true;
 
 
         this._scene = scene;
         this._scene = scene;
 
 

File diff suppressed because it is too large
+ 2 - 2
babylon.1.6.0.js