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setBool not used

Cedric Guillemet %!s(int64=5) %!d(string=hai) anos
pai
achega
424e1ed5bb
Modificáronse 1 ficheiros con 0 adicións e 9 borrados
  1. 0 9
      src/Engines/nativeEngine.ts

+ 0 - 9
src/Engines/nativeEngine.ts

@@ -69,7 +69,6 @@ interface INativeEngine {
     setFloat(uniform: WebGLUniformLocation, value: number): void;
     setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
     setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
-    setBool(uniform: WebGLUniformLocation, bool: number): void;
     setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
 
     createTexture(): WebGLTexture;
@@ -779,14 +778,6 @@ export class NativeEngine extends Engine {
         this._native.setFloat3(uniform, x, y, z);
     }
 
-    public setBool(uniform: WebGLUniformLocation, bool: number): void {
-        if (!uniform) {
-            return;
-        }
-
-        this._native.setBool(uniform, bool);
-    }
-
     public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
         if (!uniform) {
             return;