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@@ -5,7 +5,8 @@
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- Added particle editor to the Inspector ([Deltakosh](https://github.com/deltakosh))
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- Added sprite editor to the Inspector ([Deltakosh](https://github.com/deltakosh))
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- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
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-- Added Babylon.js Texture [tools](https://www.babylonjs.com/tools/ibl) to prefilter HDR files ([Sebavan](https://github.com/sebavan/))
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+- Added HDR texture filtering tools to the sandbox ([Sebavan](https://github.com/sebavan/))
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+- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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- Added Curve editor to create and view selected entity's animations in the Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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@@ -132,7 +133,7 @@
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### Textures
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- .HDR environment files will now give accurate PBR reflections ([CraigFeldpsar](https://github.com/craigfeldspar))
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-- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar))
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+
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### Audio
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