浏览代码

npm 3.1.0-beta5

Raanan Weber 7 年之前
父节点
当前提交
421c77d41b
共有 35 个文件被更改,包括 22675 次插入32816 次删除
  1. 9390 9385
      dist/preview release/babylon.d.ts
  2. 36 88
      dist/preview release/babylon.js
  3. 0 6
      dist/preview release/babylon.max.js
  4. 37 89
      dist/preview release/babylon.worker.js
  5. 12879 22761
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts
  6. 50 107
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js
  7. 0 10
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js
  8. 3 3
      dist/preview release/gui/babylon.gui.min.js
  9. 1 1
      dist/preview release/gui/package.json
  10. 249 256
      dist/preview release/inspector/babylon.inspector.bundle.js
  11. 0 3
      dist/preview release/inspector/babylon.inspector.d.ts
  12. 0 3
      dist/preview release/inspector/babylon.inspector.js
  13. 4 11
      dist/preview release/inspector/babylon.inspector.min.js
  14. 1 1
      dist/preview release/inspector/package.json
  15. 1 6
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js
  16. 0 15
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  17. 2 7
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  18. 0 15
      dist/preview release/loaders/babylon.glTFFileLoader.js
  19. 3 9
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  20. 1 1
      dist/preview release/loaders/babylon.objFileLoader.min.js
  21. 0 15
      dist/preview release/loaders/babylonjs.loaders.js
  22. 3 9
      dist/preview release/loaders/babylonjs.loaders.min.js
  23. 1 1
      dist/preview release/loaders/package.json
  24. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.min.js
  25. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.min.js
  27. 3 3
      dist/preview release/materialsLibrary/babylonjs.materials.min.js
  28. 1 1
      dist/preview release/materialsLibrary/package.json
  29. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js
  30. 1 1
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js
  31. 1 1
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js
  32. 1 1
      dist/preview release/postProcessesLibrary/package.json
  33. 1 1
      dist/preview release/proceduralTexturesLibrary/package.json
  34. 1 1
      dist/preview release/serializers/package.json
  35. 1 1
      package.json

文件差异内容过多而无法显示
+ 9390 - 9385
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 36 - 88
dist/preview release/babylon.js


+ 0 - 6
dist/preview release/babylon.max.js

@@ -15203,12 +15203,6 @@ var BABYLON;
             var indices = this.getIndices();
             var indices = this.getIndices();
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var bInfo = this.getBoundingInfo();
             var bInfo = this.getBoundingInfo();
-<<<<<<< HEAD
-            if (!bInfo) {
-                return this;
-            }
-=======
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
                 // init arrays, matrix and sort function on first call
                 // init arrays, matrix and sort function on first call
                 this._facetDepthSortEnabled = true;
                 this._facetDepthSortEnabled = true;

文件差异内容过多而无法显示
+ 37 - 89
dist/preview release/babylon.worker.js


文件差异内容过多而无法显示
+ 12879 - 22761
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


文件差异内容过多而无法显示
+ 50 - 107
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 0 - 10
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -15203,12 +15203,6 @@ var BABYLON;
             var indices = this.getIndices();
             var indices = this.getIndices();
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var bInfo = this.getBoundingInfo();
             var bInfo = this.getBoundingInfo();
-<<<<<<< HEAD
-            if (!bInfo) {
-                return this;
-            }
-=======
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
                 // init arrays, matrix and sort function on first call
                 // init arrays, matrix and sort function on first call
                 this._facetDepthSortEnabled = true;
                 this._facetDepthSortEnabled = true;
@@ -80907,11 +80901,7 @@ var BABYLON;
                     loaded += request._loaded;
                     loaded += request._loaded;
                     total += request._total;
                     total += request._total;
                 }
                 }
-<<<<<<< HEAD
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     lengthComputable: true,
                     loaded: loaded,
                     loaded: loaded,
                     total: total
                     total: total

文件差异内容过多而无法显示
+ 3 - 3
dist/preview release/gui/babylon.gui.min.js


+ 1 - 1
dist/preview release/gui/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-gui",
     "name": "babylonjs-gui",
     "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
     "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

文件差异内容过多而无法显示
+ 249 - 256
dist/preview release/inspector/babylon.inspector.bundle.js


+ 0 - 3
dist/preview release/inspector/babylon.inspector.d.ts

@@ -182,8 +182,6 @@ declare module INSPECTOR {
         };
         };
         'Scene': {
         'Scene': {
             type: typeof BABYLON.Scene;
             type: typeof BABYLON.Scene;
-<<<<<<< HEAD
-=======
         };
         };
         'TransformNode': {
         'TransformNode': {
             type: typeof BABYLON.TransformNode;
             type: typeof BABYLON.TransformNode;
@@ -192,7 +190,6 @@ declare module INSPECTOR {
         'AbstractMesh': {
         'AbstractMesh': {
             type: typeof BABYLON.AbstractMesh;
             type: typeof BABYLON.AbstractMesh;
             format: (m: BABYLON.AbstractMesh) => string;
             format: (m: BABYLON.AbstractMesh) => string;
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
         };
         };
         'Mesh': {
         'Mesh': {
             type: typeof BABYLON.Mesh;
             type: typeof BABYLON.Mesh;

+ 0 - 3
dist/preview release/inspector/babylon.inspector.js

@@ -440,8 +440,6 @@ var INSPECTOR;
         },
         },
         'Scene': {
         'Scene': {
             type: BABYLON.Scene,
             type: BABYLON.Scene,
-<<<<<<< HEAD
-=======
         },
         },
         'TransformNode': {
         'TransformNode': {
             type: BABYLON.TransformNode,
             type: BABYLON.TransformNode,
@@ -450,7 +448,6 @@ var INSPECTOR;
         'AbstractMesh': {
         'AbstractMesh': {
             type: BABYLON.AbstractMesh,
             type: BABYLON.AbstractMesh,
             format: function (m) { return m.name; }
             format: function (m) { return m.name; }
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
         },
         },
         'Mesh': {
         'Mesh': {
             type: BABYLON.Mesh,
             type: BABYLON.Mesh,

文件差异内容过多而无法显示
+ 4 - 11
dist/preview release/inspector/babylon.inspector.min.js


+ 1 - 1
dist/preview release/inspector/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-inspector",
     "name": "babylonjs-inspector",
     "description": "The Babylon.js inspector.",
     "description": "The Babylon.js inspector.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

文件差异内容过多而无法显示
+ 1 - 6
dist/preview release/loaders/babylon.glTF1FileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -408,20 +408,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                 if (!this._progressCallback) {
                     return;
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 }
                 var loaded = 0;
                 var loaded = 0;
                 var total = 0;
                 var total = 0;
@@ -434,7 +420,6 @@ var BABYLON;
                     total += request._total;
                     total += request._total;
                 }
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     lengthComputable: true,
                     loaded: loaded,
                     loaded: loaded,
                     total: total
                     total: total

文件差异内容过多而无法显示
+ 2 - 7
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -2553,20 +2553,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                 if (!this._progressCallback) {
                     return;
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 }
                 var loaded = 0;
                 var loaded = 0;
                 var total = 0;
                 var total = 0;
@@ -2579,7 +2565,6 @@ var BABYLON;
                     total += request._total;
                     total += request._total;
                 }
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     lengthComputable: true,
                     loaded: loaded,
                     loaded: loaded,
                     total: total
                     total: total

文件差异内容过多而无法显示
+ 3 - 9
dist/preview release/loaders/babylon.glTFFileLoader.min.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylonjs.loaders.js

@@ -3509,20 +3509,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                 if (!this._progressCallback) {
                     return;
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 }
                 var loaded = 0;
                 var loaded = 0;
                 var total = 0;
                 var total = 0;
@@ -3535,7 +3521,6 @@ var BABYLON;
                     total += request._total;
                     total += request._total;
                 }
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     lengthComputable: true,
                     loaded: loaded,
                     loaded: loaded,
                     total: total
                     total: total

文件差异内容过多而无法显示
+ 3 - 9
dist/preview release/loaders/babylonjs.loaders.min.js


+ 1 - 1
dist/preview release/loaders/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-loaders",
     "name": "babylonjs-loaders",
     "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
     "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.min.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.min.js


文件差异内容过多而无法显示
+ 3 - 3
dist/preview release/materialsLibrary/babylonjs.materials.min.js


+ 1 - 1
dist/preview release/materialsLibrary/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-materials",
     "name": "babylonjs-materials",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js


+ 1 - 1
dist/preview release/postProcessesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-post-process",
     "name": "babylonjs-post-process",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-procedural-textures",
     "name": "babylonjs-procedural-textures",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 1 - 1
dist/preview release/serializers/package.json

@@ -4,7 +4,7 @@
     },
     },
     "name": "babylonjs-serializers",
     "name": "babylonjs-serializers",
     "description": "The Babylon.js serializers library is an extension you can use to serialize Babylon scenes.",
     "description": "The Babylon.js serializers library is an extension you can use to serialize Babylon scenes.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 1 - 1
package.json

@@ -8,7 +8,7 @@
     ],
     ],
     "name": "babylonjs",
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "3.1.0-beta3",
+    "version": "3.1.0-beta5",
     "repository": {
     "repository": {
         "type": "git",
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
         "url": "https://github.com/BabylonJS/Babylon.js.git"