@@ -288,6 +288,18 @@
}
+ for (var particleIndex = 0; particleIndex < scene.particleSystems.length; particleIndex++) {
+ var particleSystem = scene.particleSystems[particleIndex];
+
+ if (!particleSystem.isStarted() || !particleSystem.emitter || !particleSystem.emitter.position || !particleSystem.emitter.isEnabled()) {
+ continue;
+ }
+ if (this.renderList.indexOf(particleSystem.emitter) >= 0) {
+ this._renderingManager.dispatchParticles(particleSystem);
if (this.isCube) {
for (var face = 0; face < 6; face++) {
this.renderToTarget(face, currentRenderList, currentRenderListLength, useCameraPostProcess, dumpForDebug);