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@@ -149,6 +149,7 @@
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- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
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- Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
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- Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
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+- Fixed `TextureLinkLineComponent` to no longer invert inspector-loaded textures ([Drigax](https://github.com/drigax))
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## Breaking changes
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## Breaking changes
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- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))
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- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))
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