Browse Source

What's new

Nicholas Barlow 6 years ago
parent
commit
419a8dcab8
1 changed files with 1 additions and 0 deletions
  1. 1 0
      dist/preview release/what's new.md

+ 1 - 0
dist/preview release/what's new.md

@@ -149,6 +149,7 @@
 - Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
 - Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
 - Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
+- Fixed `TextureLinkLineComponent` to no longer invert inspector-loaded textures ([Drigax](https://github.com/drigax))
 
 ## Breaking changes
 - Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))