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@@ -85,7 +85,7 @@
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- Added predicate function to customize the list of mesh included in the computation of bounding vectors in the ```getHierarchyBoundingVectors``` method ([sebavan](http://www.github.com/sebavan))
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- Added predicate function to customize the list of mesh included in the computation of bounding vectors in the ```getHierarchyBoundingVectors``` method ([sebavan](http://www.github.com/sebavan))
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- Added webVR constructor options: disable laser pointer toggle, teleportation floor meshes ([TrevorDev](https://github.com/TrevorDev))
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- Added webVR constructor options: disable laser pointer toggle, teleportation floor meshes ([TrevorDev](https://github.com/TrevorDev))
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- Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
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- Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
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-- UtilityLayer class to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
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+- UtilityLayer class used to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
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- AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
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- AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
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- New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
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- New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
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- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
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- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
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