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@@ -1,362 +1,317 @@
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-// Mainly based on these 2 articles :
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-// Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
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-// & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
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-
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-module BABYLON {
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- export enum JoystickAxis {
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- X,
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- Y,
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- Z
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- }
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-
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- export class VirtualJoystick {
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- public reverseLeftRight: boolean;
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- public reverseUpDown: boolean;
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- public deltaPosition: Vector3;
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- public pressed: boolean;
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-
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- // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
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- private static _globalJoystickIndex: number = 0;
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- private static vjCanvas: HTMLCanvasElement;
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- private static vjCanvasContext: CanvasRenderingContext2D;
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- private static vjCanvasWidth: number;
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- private static vjCanvasHeight: number;
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- private static halfWidth: number;
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- private static halfHeight: number;
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-
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- private _action: () => any;
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- private _axisTargetedByLeftAndRight: JoystickAxis;
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- private _axisTargetedByUpAndDown: JoystickAxis;
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- private _joystickSensibility: number;
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- private _inversedSensibility: number;
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- private _rotationSpeed: number;
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- private _inverseRotationSpeed: number;
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- private _rotateOnAxisRelativeToMesh: boolean;
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- private _joystickPointerID: number;
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- private _joystickColor: string;
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- private _joystickPointerPos: Vector2;
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- private _joystickPointerStartPos: Vector2;
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- private _deltaJoystickVector: Vector2;
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- private _leftJoystick: boolean;
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- private _joystickIndex: number;
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- private _touches: BABYLON.VirtualJoystick.Collection<PointerEvent>;
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-
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- constructor(leftJoystick?: boolean) {
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- if (leftJoystick) {
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- this._leftJoystick = true;
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- }
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- else {
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- this._leftJoystick = false;
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- }
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-
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- this._joystickIndex = VirtualJoystick._globalJoystickIndex;
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- VirtualJoystick._globalJoystickIndex++;
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-
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- // By default left & right arrow keys are moving the X
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- // and up & down keys are moving the Y
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- this._axisTargetedByLeftAndRight = JoystickAxis.X;
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- this._axisTargetedByUpAndDown = JoystickAxis.Y;
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-
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- this.reverseLeftRight = false;
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- this.reverseUpDown = false;
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-
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- // collections of pointers
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- this._touches = new BABYLON.VirtualJoystick.Collection<PointerEvent>();
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- this.deltaPosition = BABYLON.Vector3.Zero();
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-
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- this._joystickSensibility = 25;
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- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
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- this._rotationSpeed = 25;
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- this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
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- this._rotateOnAxisRelativeToMesh = false;
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-
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- // injecting a canvas element on top of the canvas 3D game
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- if (!VirtualJoystick.vjCanvas) {
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- window.addEventListener("resize", () => {
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- VirtualJoystick.vjCanvasWidth = window.innerWidth;
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- VirtualJoystick.vjCanvasHeight = window.innerHeight;
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- VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
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- VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
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- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
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- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
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- }, false);
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- VirtualJoystick.vjCanvas = document.createElement("canvas");
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- VirtualJoystick.vjCanvasWidth = window.innerWidth;
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- VirtualJoystick.vjCanvasHeight = window.innerHeight;
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- VirtualJoystick.vjCanvas.width = window.innerWidth;
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- VirtualJoystick.vjCanvas.height = window.innerHeight;
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- VirtualJoystick.vjCanvas.style.width = "100%";
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- VirtualJoystick.vjCanvas.style.height = "100%";
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- VirtualJoystick.vjCanvas.style.position = "absolute";
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- VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
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- VirtualJoystick.vjCanvas.style.top = "0px";
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- VirtualJoystick.vjCanvas.style.left = "0px";
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- VirtualJoystick.vjCanvas.style.zIndex = "5";
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- VirtualJoystick.vjCanvas.style.msTouchAction = "none";
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- VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
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- VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
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- VirtualJoystick.vjCanvasContext.lineWidth = 2;
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- document.body.appendChild(VirtualJoystick.vjCanvas);
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- }
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- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
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- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
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- this.pressed = false;
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- // default joystick color
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- this._joystickColor = "cyan";
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-
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- this._joystickPointerID = -1;
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- // current joystick position
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- this._joystickPointerPos = new BABYLON.Vector2(0, 0);
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- // origin joystick position
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- this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
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- this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
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-
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- VirtualJoystick.vjCanvas.addEventListener('pointerdown', (evt) => {
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- this._onPointerDown(evt);
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- }, false);
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- VirtualJoystick.vjCanvas.addEventListener('pointermove', (evt) => {
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- this._onPointerMove(evt);
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- }, false);
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- VirtualJoystick.vjCanvas.addEventListener('pointerup', (evt) => {
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- this._onPointerUp(evt);
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- }, false);
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- VirtualJoystick.vjCanvas.addEventListener('pointerout', (evt) => {
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- this._onPointerUp(evt);
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- }, false);
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- VirtualJoystick.vjCanvas.addEventListener("contextmenu", (evt) => {
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- evt.preventDefault(); // Disables system menu
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- }, false);
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- requestAnimationFrame(() => { this._drawVirtualJoystick(); });
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- }
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-
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- public setJoystickSensibility (newJoystickSensibility: number) {
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- this._joystickSensibility = newJoystickSensibility;
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- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
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- }
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-
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- private _onPointerDown (e: PointerEvent) {
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- var positionOnScreenCondition: boolean;
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-
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- e.preventDefault();
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-
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- if (this._leftJoystick === true) {
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- positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
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- }
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- else {
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- positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
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- }
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-
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- if (positionOnScreenCondition && this._joystickPointerID < 0) {
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- // First contact will be dedicated to the virtual joystick
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- this._joystickPointerID = e.pointerId;
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- this._joystickPointerStartPos.x = e.clientX;
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- this._joystickPointerStartPos.y = e.clientY;
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- this._joystickPointerPos = this._joystickPointerStartPos.clone();
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- this._deltaJoystickVector.x = 0;
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- this._deltaJoystickVector.y = 0;
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- this.pressed = true;
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- this._touches.add(e.pointerId.toString(), e);
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- }
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- else {
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- // You can only trigger the action buttons with a joystick declared
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- if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
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- this._action();
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- this._touches.add(e.pointerId.toString(), e);
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- }
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- }
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- }
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-
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- private _onPointerMove (e: PointerEvent) {
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- // If the current pointer is the one associated to the joystick (first touch contact)
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- if (this._joystickPointerID == e.pointerId) {
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- this._joystickPointerPos.x = e.clientX;
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- this._joystickPointerPos.y = e.clientY;
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- this._deltaJoystickVector = this._joystickPointerPos.clone();
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- this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
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-
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- var directionLeftRight = this.reverseLeftRight ? -1 : 1;
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- var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
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- switch (this._axisTargetedByLeftAndRight) {
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- case JoystickAxis.X:
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- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
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- break;
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- case JoystickAxis.Y:
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- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
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- break;
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- case JoystickAxis.Z:
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- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
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- break;
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- }
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- var directionUpDown = this.reverseUpDown ? 1 : -1;
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- var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
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- switch (this._axisTargetedByUpAndDown) {
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- case JoystickAxis.X:
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- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
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- break;
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- case JoystickAxis.Y:
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- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
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- break;
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- case JoystickAxis.Z:
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- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
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- break;
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- }
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- }
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- else {
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- if (this._touches.item(e.pointerId.toString())) {
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- this._touches.item(e.pointerId.toString()).x = e.clientX;
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- this._touches.item(e.pointerId.toString()).y = e.clientY;
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- }
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- }
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- }
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-
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- private _onPointerUp(e: PointerEvent) {
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- this._clearCanvas();
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- if (this._joystickPointerID == e.pointerId) {
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- this._joystickPointerID = -1;
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- this.pressed = false;
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- }
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- this._deltaJoystickVector.x = 0;
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- this._deltaJoystickVector.y = 0;
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-
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- this._touches.remove(e.pointerId.toString());
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- }
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-
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- /**
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- * Change the color of the virtual joystick
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- * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
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- */
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- public setJoystickColor (newColor: string) {
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- this._joystickColor = newColor;
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- }
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-
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- public setActionOnTouch (action: () => any) {
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- this._action = action;
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- }
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-
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- // Define which axis you'd like to control for left & right
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- public setAxisForLeftRight(axis: JoystickAxis) {
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- switch (axis) {
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- case JoystickAxis.X:
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- case JoystickAxis.Y:
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- case JoystickAxis.Z:
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- this._axisTargetedByLeftAndRight = axis;
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- break;
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- default:
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- this._axisTargetedByLeftAndRight = JoystickAxis.X;
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- break;
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- }
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- }
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-
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- // Define which axis you'd like to control for up & down
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- public setAxisForUpDown(axis: JoystickAxis) {
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- switch (axis) {
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- case JoystickAxis.X:
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- case JoystickAxis.Y:
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- case JoystickAxis.Z:
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- this._axisTargetedByUpAndDown = axis;
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- break;
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- default:
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- this._axisTargetedByUpAndDown = JoystickAxis.Y;
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- break;
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- }
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- }
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-
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- private _clearCanvas(): void {
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- if (this._leftJoystick) {
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- VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
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- }
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- else {
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- VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
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- }
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- }
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-
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- private _drawVirtualJoystick() {
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- if (this.pressed) {
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- this._clearCanvas();
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- this._touches.forEach((touch: PointerEvent) => {
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- if (touch.pointerId === this._joystickPointerID) {
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- VirtualJoystick.vjCanvasContext.beginPath();
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- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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- VirtualJoystick.vjCanvasContext.lineWidth = 6;
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- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
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- VirtualJoystick.vjCanvasContext.stroke();
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- VirtualJoystick.vjCanvasContext.beginPath();
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- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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- VirtualJoystick.vjCanvasContext.lineWidth = 2;
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- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
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- VirtualJoystick.vjCanvasContext.stroke();
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- VirtualJoystick.vjCanvasContext.beginPath();
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- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerPos.x, this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
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- VirtualJoystick.vjCanvasContext.stroke();
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- }
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- else {
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- VirtualJoystick.vjCanvasContext.beginPath();
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- VirtualJoystick.vjCanvasContext.fillStyle = "white";
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- VirtualJoystick.vjCanvasContext.beginPath();
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- VirtualJoystick.vjCanvasContext.strokeStyle = "red";
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- VirtualJoystick.vjCanvasContext.lineWidth = 6;
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- VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
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- VirtualJoystick.vjCanvasContext.stroke();
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- };
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- });
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- }
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- requestAnimationFrame(() => { this._drawVirtualJoystick(); });
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- }
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-
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- public releaseCanvas () {
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- if (VirtualJoystick.vjCanvas) {
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- document.body.removeChild(VirtualJoystick.vjCanvas);
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- VirtualJoystick.vjCanvas = null;
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- }
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- }
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- }
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-}
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-
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-module BABYLON.VirtualJoystick {
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- export class Collection<T> {
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- private _count: number;
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- private _collection: Array<T>;
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-
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- constructor() {
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- this._count = 0;
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- this._collection = new Array<T>();
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- }
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-
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- public Count(): number {
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- return this._count;
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- }
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-
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- public add<T>(key: string, item: T): number {
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- if (this._collection[key] != undefined) {
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- return undefined;
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- }
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- this._collection[key] = item;
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- return ++this._count;
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- }
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-
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- public remove(key: string): number {
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- if (this._collection[key] == undefined) {
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- return undefined;
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- }
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- delete this._collection[key];
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- return --this._count;
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- }
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-
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- public item(key: string) {
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- return this._collection[key];
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- }
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-
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- public forEach<T>(block: (item: T) => void) {
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- var key: string;
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- for (key in this._collection) {
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- if (this._collection.hasOwnProperty(key)) {
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- block(this._collection[key]);
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- }
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- }
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- }
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- }
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-}
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-
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-
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-
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+// Mainly based on these 2 articles :
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+// Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
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+// & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
|
|
|
+
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|
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+module BABYLON {
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+ export enum JoystickAxis {
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+ X,
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+ Y,
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+ Z
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+ }
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+
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+ export class VirtualJoystick {
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+ public reverseLeftRight: boolean;
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+ public reverseUpDown: boolean;
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+ public deltaPosition: Vector3;
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+ public pressed: boolean;
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+
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+ // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
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+ private static _globalJoystickIndex: number = 0;
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+ private static vjCanvas: HTMLCanvasElement;
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+ private static vjCanvasContext: CanvasRenderingContext2D;
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+ private static vjCanvasWidth: number;
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+ private static vjCanvasHeight: number;
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+ private static halfWidth: number;
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+ private static halfHeight: number;
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+
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+ private _action: () => any;
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+ private _axisTargetedByLeftAndRight: JoystickAxis;
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+ private _axisTargetedByUpAndDown: JoystickAxis;
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+ private _joystickSensibility: number;
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+ private _inversedSensibility: number;
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+ private _rotationSpeed: number;
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+ private _inverseRotationSpeed: number;
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+ private _rotateOnAxisRelativeToMesh: boolean;
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+ private _joystickPointerID: number;
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+ private _joystickColor: string;
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+ private _joystickPointerPos: Vector2;
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+ private _joystickPointerStartPos: Vector2;
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+ private _deltaJoystickVector: Vector2;
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+ private _leftJoystick: boolean;
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+ private _joystickIndex: number;
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+ private _touches: SmartCollection;
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+
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+ constructor(leftJoystick?: boolean) {
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+ if (leftJoystick) {
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+ this._leftJoystick = true;
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+ }
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+ else {
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+ this._leftJoystick = false;
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+ }
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+
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+ this._joystickIndex = VirtualJoystick._globalJoystickIndex;
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+ VirtualJoystick._globalJoystickIndex++;
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+
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+ // By default left & right arrow keys are moving the X
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+ // and up & down keys are moving the Y
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+ this._axisTargetedByLeftAndRight = JoystickAxis.X;
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+ this._axisTargetedByUpAndDown = JoystickAxis.Y;
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+
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+ this.reverseLeftRight = false;
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+ this.reverseUpDown = false;
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+
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+ // collections of pointers
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+ this._touches = new SmartCollection();
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+ this.deltaPosition = BABYLON.Vector3.Zero();
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+
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+ this._joystickSensibility = 25;
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+ this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
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+ this._rotationSpeed = 25;
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+ this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
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+ this._rotateOnAxisRelativeToMesh = false;
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+
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+ // injecting a canvas element on top of the canvas 3D game
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+ if (!VirtualJoystick.vjCanvas) {
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+ window.addEventListener("resize", () => {
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+ VirtualJoystick.vjCanvasWidth = window.innerWidth;
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+ VirtualJoystick.vjCanvasHeight = window.innerHeight;
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+ VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
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+ VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
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+ VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
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+ VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
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+ }, false);
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+ VirtualJoystick.vjCanvas = document.createElement("canvas");
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+ VirtualJoystick.vjCanvasWidth = window.innerWidth;
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+ VirtualJoystick.vjCanvasHeight = window.innerHeight;
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+ VirtualJoystick.vjCanvas.width = window.innerWidth;
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+ VirtualJoystick.vjCanvas.height = window.innerHeight;
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+ VirtualJoystick.vjCanvas.style.width = "100%";
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+ VirtualJoystick.vjCanvas.style.height = "100%";
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+ VirtualJoystick.vjCanvas.style.position = "absolute";
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+ VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
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+ VirtualJoystick.vjCanvas.style.top = "0px";
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+ VirtualJoystick.vjCanvas.style.left = "0px";
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+ VirtualJoystick.vjCanvas.style.zIndex = "5";
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+ VirtualJoystick.vjCanvas.style.msTouchAction = "none";
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+ VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
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+ VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
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+ VirtualJoystick.vjCanvasContext.lineWidth = 2;
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+ document.body.appendChild(VirtualJoystick.vjCanvas);
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+ }
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+ VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
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+ VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
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+ this.pressed = false;
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+ // default joystick color
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+ this._joystickColor = "cyan";
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+
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+ this._joystickPointerID = -1;
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+ // current joystick position
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+ this._joystickPointerPos = new BABYLON.Vector2(0, 0);
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+ // origin joystick position
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+ this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
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+ this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
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+
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+ VirtualJoystick.vjCanvas.addEventListener('pointerdown', (evt) => {
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+ this._onPointerDown(evt);
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+ }, false);
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+ VirtualJoystick.vjCanvas.addEventListener('pointermove', (evt) => {
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+ this._onPointerMove(evt);
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+ }, false);
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+ VirtualJoystick.vjCanvas.addEventListener('pointerup', (evt) => {
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+ this._onPointerUp(evt);
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+ }, false);
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+ VirtualJoystick.vjCanvas.addEventListener('pointerout', (evt) => {
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+ this._onPointerUp(evt);
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+ }, false);
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+ VirtualJoystick.vjCanvas.addEventListener("contextmenu", (evt) => {
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+ evt.preventDefault(); // Disables system menu
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+ }, false);
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+ requestAnimationFrame(() => { this._drawVirtualJoystick(); });
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+ }
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+
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+ public setJoystickSensibility (newJoystickSensibility: number) {
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+ this._joystickSensibility = newJoystickSensibility;
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+ this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
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+ }
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+
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+ private _onPointerDown (e: PointerEvent) {
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+ var positionOnScreenCondition: boolean;
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+
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+ e.preventDefault();
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+
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+ if (this._leftJoystick === true) {
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+ positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
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+ }
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+ else {
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+ positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
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+ }
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+
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+ if (positionOnScreenCondition && this._joystickPointerID < 0) {
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+ // First contact will be dedicated to the virtual joystick
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+ this._joystickPointerID = e.pointerId;
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+ this._joystickPointerStartPos.x = e.clientX;
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+ this._joystickPointerStartPos.y = e.clientY;
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+ this._joystickPointerPos = this._joystickPointerStartPos.clone();
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+ this._deltaJoystickVector.x = 0;
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+ this._deltaJoystickVector.y = 0;
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+ this.pressed = true;
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+ this._touches.add(e.pointerId.toString(), e);
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+ }
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+ else {
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+ // You can only trigger the action buttons with a joystick declared
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+ if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
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+ this._action();
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+ this._touches.add(e.pointerId.toString(), e);
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+ }
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+ }
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+ }
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+
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+ private _onPointerMove (e: PointerEvent) {
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+ // If the current pointer is the one associated to the joystick (first touch contact)
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+ if (this._joystickPointerID == e.pointerId) {
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+ this._joystickPointerPos.x = e.clientX;
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+ this._joystickPointerPos.y = e.clientY;
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+ this._deltaJoystickVector = this._joystickPointerPos.clone();
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+ this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
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+
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+ var directionLeftRight = this.reverseLeftRight ? -1 : 1;
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+ var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
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+ switch (this._axisTargetedByLeftAndRight) {
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+ case JoystickAxis.X:
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+ this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
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+ break;
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+ case JoystickAxis.Y:
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+ this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
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+ break;
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+ case JoystickAxis.Z:
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+ this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
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+ break;
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+ }
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+ var directionUpDown = this.reverseUpDown ? 1 : -1;
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+ var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
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+ switch (this._axisTargetedByUpAndDown) {
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+ case JoystickAxis.X:
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+ this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
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+ break;
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+ case JoystickAxis.Y:
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+ this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
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+ break;
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+ case JoystickAxis.Z:
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+ this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
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+ break;
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+ }
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+ }
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+ else {
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+ if (this._touches.item(e.pointerId.toString())) {
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+ this._touches.item(e.pointerId.toString()).x = e.clientX;
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+ this._touches.item(e.pointerId.toString()).y = e.clientY;
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+ }
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+ }
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+ }
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+
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+ private _onPointerUp(e: PointerEvent) {
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+ this._clearCanvas();
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+ if (this._joystickPointerID == e.pointerId) {
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+ this._joystickPointerID = -1;
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+ this.pressed = false;
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+ }
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+ this._deltaJoystickVector.x = 0;
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+ this._deltaJoystickVector.y = 0;
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+
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+ this._touches.remove(e.pointerId.toString());
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+ }
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+
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+ /**
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+ * Change the color of the virtual joystick
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+ * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
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+ */
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+ public setJoystickColor (newColor: string) {
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+ this._joystickColor = newColor;
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+ }
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+
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+ public setActionOnTouch (action: () => any) {
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+ this._action = action;
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+ }
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+
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+ // Define which axis you'd like to control for left & right
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+ public setAxisForLeftRight(axis: JoystickAxis) {
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+ switch (axis) {
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+ case JoystickAxis.X:
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+ case JoystickAxis.Y:
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+ case JoystickAxis.Z:
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+ this._axisTargetedByLeftAndRight = axis;
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+ break;
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+ default:
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+ this._axisTargetedByLeftAndRight = JoystickAxis.X;
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+ break;
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+ }
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+ }
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+
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+ // Define which axis you'd like to control for up & down
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+ public setAxisForUpDown(axis: JoystickAxis) {
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+ switch (axis) {
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+ case JoystickAxis.X:
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+ case JoystickAxis.Y:
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+ case JoystickAxis.Z:
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+ this._axisTargetedByUpAndDown = axis;
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+ break;
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+ default:
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+ this._axisTargetedByUpAndDown = JoystickAxis.Y;
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+ break;
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+ }
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+ }
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+
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+ private _clearCanvas(): void {
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+ if (this._leftJoystick) {
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+ VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
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+ }
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+ else {
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+ VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
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+ }
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+ }
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+
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+ private _drawVirtualJoystick() {
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+ if (this.pressed) {
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+ this._clearCanvas();
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+ this._touches.forEach((touch: PointerEvent) => {
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+ if (touch.pointerId === this._joystickPointerID) {
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+ VirtualJoystick.vjCanvasContext.beginPath();
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+ VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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+ VirtualJoystick.vjCanvasContext.lineWidth = 6;
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+ VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
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+ VirtualJoystick.vjCanvasContext.stroke();
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+ VirtualJoystick.vjCanvasContext.beginPath();
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+ VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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+ VirtualJoystick.vjCanvasContext.lineWidth = 2;
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+ VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
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+ VirtualJoystick.vjCanvasContext.stroke();
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+ VirtualJoystick.vjCanvasContext.beginPath();
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+ VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
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+ VirtualJoystick.vjCanvasContext.arc(this._joystickPointerPos.x, this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
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+ VirtualJoystick.vjCanvasContext.stroke();
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+ }
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+ else {
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+ VirtualJoystick.vjCanvasContext.beginPath();
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+ VirtualJoystick.vjCanvasContext.fillStyle = "white";
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+ VirtualJoystick.vjCanvasContext.beginPath();
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+ VirtualJoystick.vjCanvasContext.strokeStyle = "red";
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+ VirtualJoystick.vjCanvasContext.lineWidth = 6;
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+ VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
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+ VirtualJoystick.vjCanvasContext.stroke();
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+ };
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+ });
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+ }
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+ requestAnimationFrame(() => { this._drawVirtualJoystick(); });
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+ }
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+
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+ public releaseCanvas () {
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+ if (VirtualJoystick.vjCanvas) {
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+ document.body.removeChild(VirtualJoystick.vjCanvas);
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+ VirtualJoystick.vjCanvas = null;
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+ }
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+ }
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+ }
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+}
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+
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+
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+
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