|
@@ -1,897 +0,0 @@
|
|
|
-var __extends = (this && this.__extends) || function (d, b) {
|
|
|
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
|
|
|
- function __() { this.constructor = d; }
|
|
|
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
|
-};
|
|
|
-var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
|
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
|
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
|
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
|
- return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
|
-};
|
|
|
-var BABYLON;
|
|
|
-(function (BABYLON) {
|
|
|
- var StandardMaterialDefines = (function (_super) {
|
|
|
- __extends(StandardMaterialDefines, _super);
|
|
|
- function StandardMaterialDefines() {
|
|
|
- _super.call(this);
|
|
|
- this.DIFFUSE = false;
|
|
|
- this.AMBIENT = false;
|
|
|
- this.OPACITY = false;
|
|
|
- this.OPACITYRGB = false;
|
|
|
- this.REFLECTION = false;
|
|
|
- this.EMISSIVE = false;
|
|
|
- this.SPECULAR = false;
|
|
|
- this.BUMP = false;
|
|
|
- this.PARALLAX = false;
|
|
|
- this.PARALLAXOCCLUSION = false;
|
|
|
- this.SPECULAROVERALPHA = false;
|
|
|
- this.CLIPPLANE = false;
|
|
|
- this.ALPHATEST = false;
|
|
|
- this.ALPHAFROMDIFFUSE = false;
|
|
|
- this.POINTSIZE = false;
|
|
|
- this.FOG = false;
|
|
|
- this.SPECULARTERM = false;
|
|
|
- this.DIFFUSEFRESNEL = false;
|
|
|
- this.OPACITYFRESNEL = false;
|
|
|
- this.REFLECTIONFRESNEL = false;
|
|
|
- this.REFRACTIONFRESNEL = false;
|
|
|
- this.EMISSIVEFRESNEL = false;
|
|
|
- this.FRESNEL = false;
|
|
|
- this.NORMAL = false;
|
|
|
- this.UV1 = false;
|
|
|
- this.UV2 = false;
|
|
|
- this.VERTEXCOLOR = false;
|
|
|
- this.VERTEXALPHA = false;
|
|
|
- this.NUM_BONE_INFLUENCERS = 0;
|
|
|
- this.BonesPerMesh = 0;
|
|
|
- this.INSTANCES = false;
|
|
|
- this.GLOSSINESS = false;
|
|
|
- this.ROUGHNESS = false;
|
|
|
- this.EMISSIVEASILLUMINATION = false;
|
|
|
- this.LINKEMISSIVEWITHDIFFUSE = false;
|
|
|
- this.REFLECTIONFRESNELFROMSPECULAR = false;
|
|
|
- this.LIGHTMAP = false;
|
|
|
- this.USELIGHTMAPASSHADOWMAP = false;
|
|
|
- this.REFLECTIONMAP_3D = false;
|
|
|
- this.REFLECTIONMAP_SPHERICAL = false;
|
|
|
- this.REFLECTIONMAP_PLANAR = false;
|
|
|
- this.REFLECTIONMAP_CUBIC = false;
|
|
|
- this.REFLECTIONMAP_PROJECTION = false;
|
|
|
- this.REFLECTIONMAP_SKYBOX = false;
|
|
|
- this.REFLECTIONMAP_EXPLICIT = false;
|
|
|
- this.REFLECTIONMAP_EQUIRECTANGULAR = false;
|
|
|
- this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
|
|
|
- this.INVERTCUBICMAP = false;
|
|
|
- this.LOGARITHMICDEPTH = false;
|
|
|
- this.REFRACTION = false;
|
|
|
- this.REFRACTIONMAP_3D = false;
|
|
|
- this.REFLECTIONOVERALPHA = false;
|
|
|
- this.INVERTNORMALMAPX = false;
|
|
|
- this.INVERTNORMALMAPY = false;
|
|
|
- this.SHADOWFULLFLOAT = false;
|
|
|
- this.CAMERACOLORGRADING = false;
|
|
|
- this.CAMERACOLORCURVES = false;
|
|
|
- this.rebuild();
|
|
|
- }
|
|
|
- return StandardMaterialDefines;
|
|
|
- }(BABYLON.MaterialDefines));
|
|
|
- var StandardMaterial = (function (_super) {
|
|
|
- __extends(StandardMaterial, _super);
|
|
|
- function StandardMaterial(name, scene) {
|
|
|
- var _this = this;
|
|
|
- _super.call(this, name, scene);
|
|
|
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
|
|
|
- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
|
|
|
- this.specularColor = new BABYLON.Color3(1, 1, 1);
|
|
|
- this.emissiveColor = new BABYLON.Color3(0, 0, 0);
|
|
|
- this.specularPower = 64;
|
|
|
- this.useAlphaFromDiffuseTexture = false;
|
|
|
- this.useEmissiveAsIllumination = false;
|
|
|
- this.linkEmissiveWithDiffuse = false;
|
|
|
- this.useReflectionFresnelFromSpecular = false;
|
|
|
- this.useSpecularOverAlpha = false;
|
|
|
- this.useReflectionOverAlpha = false;
|
|
|
- this.disableLighting = false;
|
|
|
- this.useParallax = false;
|
|
|
- this.useParallaxOcclusion = false;
|
|
|
- this.parallaxScaleBias = 0.05;
|
|
|
- this.roughness = 0;
|
|
|
- this.indexOfRefraction = 0.98;
|
|
|
- this.invertRefractionY = true;
|
|
|
- this.useLightmapAsShadowmap = false;
|
|
|
- this.useGlossinessFromSpecularMapAlpha = false;
|
|
|
- this.maxSimultaneousLights = 4;
|
|
|
- /**
|
|
|
- * If sets to true, x component of normal map value will invert (x = 1.0 - x).
|
|
|
- */
|
|
|
- this.invertNormalMapX = false;
|
|
|
- /**
|
|
|
- * If sets to true, y component of normal map value will invert (y = 1.0 - y).
|
|
|
- */
|
|
|
- this.invertNormalMapY = false;
|
|
|
- /**
|
|
|
- * Color Grading 2D Lookup Texture.
|
|
|
- * This allows special effects like sepia, black and white to sixties rendering style.
|
|
|
- */
|
|
|
- this.cameraColorGradingTexture = null;
|
|
|
- /**
|
|
|
- * The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT).
|
|
|
- * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
|
|
|
- * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
|
|
|
- * corresponding to low luminance, medium luminance, and high luminance areas respectively.
|
|
|
- */
|
|
|
- this.cameraColorCurves = null;
|
|
|
- this._renderTargets = new BABYLON.SmartArray(16);
|
|
|
- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
|
|
|
- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
|
|
|
- this._defines = new StandardMaterialDefines();
|
|
|
- this._cachedDefines = new StandardMaterialDefines();
|
|
|
- this._cachedDefines.BonesPerMesh = -1;
|
|
|
- this.getRenderTargetTextures = function () {
|
|
|
- _this._renderTargets.reset();
|
|
|
- if (_this.reflectionTexture && _this.reflectionTexture.isRenderTarget) {
|
|
|
- _this._renderTargets.push(_this.reflectionTexture);
|
|
|
- }
|
|
|
- if (_this.refractionTexture && _this.refractionTexture.isRenderTarget) {
|
|
|
- _this._renderTargets.push(_this.refractionTexture);
|
|
|
- }
|
|
|
- return _this._renderTargets;
|
|
|
- };
|
|
|
- }
|
|
|
- Object.defineProperty(StandardMaterial.prototype, "useLogarithmicDepth", {
|
|
|
- get: function () {
|
|
|
- return this._useLogarithmicDepth;
|
|
|
- },
|
|
|
- set: function (value) {
|
|
|
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- StandardMaterial.prototype.needAlphaBlending = function () {
|
|
|
- return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
|
|
|
- };
|
|
|
- StandardMaterial.prototype.needAlphaTesting = function () {
|
|
|
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
|
|
|
- };
|
|
|
- StandardMaterial.prototype._shouldUseAlphaFromDiffuseTexture = function () {
|
|
|
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
|
|
|
- };
|
|
|
- StandardMaterial.prototype.getAlphaTestTexture = function () {
|
|
|
- return this.diffuseTexture;
|
|
|
- };
|
|
|
- // Methods
|
|
|
- StandardMaterial.prototype._checkCache = function (scene, mesh, useInstances) {
|
|
|
- if (!mesh) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- if (this._defines.INSTANCES !== useInstances) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- };
|
|
|
- StandardMaterial.prototype.isReady = function (mesh, useInstances) {
|
|
|
- if (this.isFrozen) {
|
|
|
- if (this._wasPreviouslyReady) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
- var scene = this.getScene();
|
|
|
- var engine = scene.getEngine();
|
|
|
- var needUVs = false;
|
|
|
- var needNormals = false;
|
|
|
- this._defines.reset();
|
|
|
- // Lights
|
|
|
- if (scene.lightsEnabled && !this.disableLighting) {
|
|
|
- needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
|
|
|
- }
|
|
|
- if (!this.checkReadyOnEveryCall) {
|
|
|
- if (this._renderId === scene.getRenderId()) {
|
|
|
- if (this._checkCache(scene, mesh, useInstances)) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- // Textures
|
|
|
- if (scene.texturesEnabled) {
|
|
|
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
- if (!this.diffuseTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.DIFFUSE = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
|
|
|
- if (!this.ambientTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.AMBIENT = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
|
|
|
- if (!this.opacityTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.OPACITY = true;
|
|
|
- if (this.opacityTexture.getAlphaFromRGB) {
|
|
|
- this._defines.OPACITYRGB = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
|
|
|
- if (!this.reflectionTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needNormals = true;
|
|
|
- this._defines.REFLECTION = true;
|
|
|
- if (this.roughness > 0) {
|
|
|
- this._defines.ROUGHNESS = true;
|
|
|
- }
|
|
|
- if (this.useReflectionOverAlpha) {
|
|
|
- this._defines.REFLECTIONOVERALPHA = true;
|
|
|
- }
|
|
|
- if (this.reflectionTexture.coordinatesMode === BABYLON.Texture.INVCUBIC_MODE) {
|
|
|
- this._defines.INVERTCUBICMAP = true;
|
|
|
- }
|
|
|
- this._defines.REFLECTIONMAP_3D = this.reflectionTexture.isCube;
|
|
|
- switch (this.reflectionTexture.coordinatesMode) {
|
|
|
- case BABYLON.Texture.CUBIC_MODE:
|
|
|
- case BABYLON.Texture.INVCUBIC_MODE:
|
|
|
- this._defines.REFLECTIONMAP_CUBIC = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.EXPLICIT_MODE:
|
|
|
- this._defines.REFLECTIONMAP_EXPLICIT = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.PLANAR_MODE:
|
|
|
- this._defines.REFLECTIONMAP_PLANAR = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.PROJECTION_MODE:
|
|
|
- this._defines.REFLECTIONMAP_PROJECTION = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.SKYBOX_MODE:
|
|
|
- this._defines.REFLECTIONMAP_SKYBOX = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.SPHERICAL_MODE:
|
|
|
- this._defines.REFLECTIONMAP_SPHERICAL = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.EQUIRECTANGULAR_MODE:
|
|
|
- this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
|
|
|
- break;
|
|
|
- case BABYLON.Texture.FIXED_EQUIRECTANGULAR_MODE:
|
|
|
- this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
|
|
|
- if (!this.emissiveTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.EMISSIVE = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.lightmapTexture && StandardMaterial.LightmapTextureEnabled) {
|
|
|
- if (!this.lightmapTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.LIGHTMAP = true;
|
|
|
- this._defines.USELIGHTMAPASSHADOWMAP = this.useLightmapAsShadowmap;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
|
|
|
- if (!this.specularTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.SPECULAR = true;
|
|
|
- this._defines.GLOSSINESS = this.useGlossinessFromSpecularMapAlpha;
|
|
|
- }
|
|
|
- }
|
|
|
- if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
|
|
|
- if (!this.bumpTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.BUMP = true;
|
|
|
- if (this.useParallax) {
|
|
|
- this._defines.PARALLAX = true;
|
|
|
- if (this.useParallaxOcclusion) {
|
|
|
- this._defines.PARALLAXOCCLUSION = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.invertNormalMapX) {
|
|
|
- this._defines.INVERTNORMALMAPX = true;
|
|
|
- }
|
|
|
- if (this.invertNormalMapY) {
|
|
|
- this._defines.INVERTNORMALMAPY = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.refractionTexture && StandardMaterial.RefractionTextureEnabled) {
|
|
|
- if (!this.refractionTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.REFRACTION = true;
|
|
|
- this._defines.REFRACTIONMAP_3D = this.refractionTexture.isCube;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.cameraColorGradingTexture && StandardMaterial.ColorGradingTextureEnabled) {
|
|
|
- if (!this.cameraColorGradingTexture.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- else {
|
|
|
- this._defines.CAMERACOLORGRADING = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- // Effect
|
|
|
- if (scene.clipPlane) {
|
|
|
- this._defines.CLIPPLANE = true;
|
|
|
- }
|
|
|
- if (engine.getAlphaTesting()) {
|
|
|
- this._defines.ALPHATEST = true;
|
|
|
- }
|
|
|
- if (this._shouldUseAlphaFromDiffuseTexture()) {
|
|
|
- this._defines.ALPHAFROMDIFFUSE = true;
|
|
|
- }
|
|
|
- if (this.useEmissiveAsIllumination) {
|
|
|
- this._defines.EMISSIVEASILLUMINATION = true;
|
|
|
- }
|
|
|
- if (this.linkEmissiveWithDiffuse) {
|
|
|
- this._defines.LINKEMISSIVEWITHDIFFUSE = true;
|
|
|
- }
|
|
|
- if (this.useLogarithmicDepth) {
|
|
|
- this._defines.LOGARITHMICDEPTH = true;
|
|
|
- }
|
|
|
- if (this.cameraColorCurves) {
|
|
|
- this._defines.CAMERACOLORCURVES = true;
|
|
|
- }
|
|
|
- // Point size
|
|
|
- if (this.pointsCloud || scene.forcePointsCloud) {
|
|
|
- this._defines.POINTSIZE = true;
|
|
|
- }
|
|
|
- // Fog
|
|
|
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
|
|
|
- this._defines.FOG = true;
|
|
|
- }
|
|
|
- if (StandardMaterial.FresnelEnabled) {
|
|
|
- // Fresnel
|
|
|
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled ||
|
|
|
- this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled ||
|
|
|
- this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled ||
|
|
|
- this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled ||
|
|
|
- this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
|
|
|
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
|
|
|
- this._defines.DIFFUSEFRESNEL = true;
|
|
|
- }
|
|
|
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
|
|
|
- this._defines.OPACITYFRESNEL = true;
|
|
|
- }
|
|
|
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
|
|
|
- this._defines.REFLECTIONFRESNEL = true;
|
|
|
- if (this.useReflectionFresnelFromSpecular) {
|
|
|
- this._defines.REFLECTIONFRESNELFROMSPECULAR = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) {
|
|
|
- this._defines.REFRACTIONFRESNEL = true;
|
|
|
- }
|
|
|
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
|
|
|
- this._defines.EMISSIVEFRESNEL = true;
|
|
|
- }
|
|
|
- needNormals = true;
|
|
|
- this._defines.FRESNEL = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this._defines.SPECULARTERM && this.useSpecularOverAlpha) {
|
|
|
- this._defines.SPECULAROVERALPHA = true;
|
|
|
- }
|
|
|
- // Attribs
|
|
|
- if (mesh) {
|
|
|
- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
|
|
|
- this._defines.NORMAL = true;
|
|
|
- }
|
|
|
- if (needUVs) {
|
|
|
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
|
|
|
- this._defines.UV1 = true;
|
|
|
- }
|
|
|
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
|
|
|
- this._defines.UV2 = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
|
|
|
- this._defines.VERTEXCOLOR = true;
|
|
|
- if (mesh.hasVertexAlpha) {
|
|
|
- this._defines.VERTEXALPHA = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
|
|
|
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
|
|
|
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
|
|
|
- }
|
|
|
- // Instances
|
|
|
- if (useInstances) {
|
|
|
- this._defines.INSTANCES = true;
|
|
|
- }
|
|
|
- }
|
|
|
- // Get correct effect
|
|
|
- if (!this._defines.isEqual(this._cachedDefines)) {
|
|
|
- this._defines.cloneTo(this._cachedDefines);
|
|
|
- scene.resetCachedMaterial();
|
|
|
- // Fallbacks
|
|
|
- var fallbacks = new BABYLON.EffectFallbacks();
|
|
|
- if (this._defines.REFLECTION) {
|
|
|
- fallbacks.addFallback(0, "REFLECTION");
|
|
|
- }
|
|
|
- if (this._defines.SPECULAR) {
|
|
|
- fallbacks.addFallback(0, "SPECULAR");
|
|
|
- }
|
|
|
- if (this._defines.BUMP) {
|
|
|
- fallbacks.addFallback(0, "BUMP");
|
|
|
- }
|
|
|
- if (this._defines.PARALLAX) {
|
|
|
- fallbacks.addFallback(1, "PARALLAX");
|
|
|
- }
|
|
|
- if (this._defines.PARALLAXOCCLUSION) {
|
|
|
- fallbacks.addFallback(0, "PARALLAXOCCLUSION");
|
|
|
- }
|
|
|
- if (this._defines.SPECULAROVERALPHA) {
|
|
|
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
|
|
|
- }
|
|
|
- if (this._defines.FOG) {
|
|
|
- fallbacks.addFallback(1, "FOG");
|
|
|
- }
|
|
|
- if (this._defines.POINTSIZE) {
|
|
|
- fallbacks.addFallback(0, "POINTSIZE");
|
|
|
- }
|
|
|
- if (this._defines.LOGARITHMICDEPTH) {
|
|
|
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
|
|
|
- }
|
|
|
- BABYLON.MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
|
|
|
- if (this._defines.SPECULARTERM) {
|
|
|
- fallbacks.addFallback(0, "SPECULARTERM");
|
|
|
- }
|
|
|
- if (this._defines.DIFFUSEFRESNEL) {
|
|
|
- fallbacks.addFallback(1, "DIFFUSEFRESNEL");
|
|
|
- }
|
|
|
- if (this._defines.OPACITYFRESNEL) {
|
|
|
- fallbacks.addFallback(2, "OPACITYFRESNEL");
|
|
|
- }
|
|
|
- if (this._defines.REFLECTIONFRESNEL) {
|
|
|
- fallbacks.addFallback(3, "REFLECTIONFRESNEL");
|
|
|
- }
|
|
|
- if (this._defines.EMISSIVEFRESNEL) {
|
|
|
- fallbacks.addFallback(4, "EMISSIVEFRESNEL");
|
|
|
- }
|
|
|
- if (this._defines.FRESNEL) {
|
|
|
- fallbacks.addFallback(4, "FRESNEL");
|
|
|
- }
|
|
|
- //Attributes
|
|
|
- var attribs = [BABYLON.VertexBuffer.PositionKind];
|
|
|
- if (this._defines.NORMAL) {
|
|
|
- attribs.push(BABYLON.VertexBuffer.NormalKind);
|
|
|
- }
|
|
|
- if (this._defines.UV1) {
|
|
|
- attribs.push(BABYLON.VertexBuffer.UVKind);
|
|
|
- }
|
|
|
- if (this._defines.UV2) {
|
|
|
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
|
|
|
- }
|
|
|
- if (this._defines.VERTEXCOLOR) {
|
|
|
- attribs.push(BABYLON.VertexBuffer.ColorKind);
|
|
|
- }
|
|
|
- BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
|
|
|
- BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
|
|
|
- var shaderName = "default";
|
|
|
- var join = this._defines.toString();
|
|
|
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
|
|
|
- "vFogInfos", "vFogColor", "pointSize",
|
|
|
- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos",
|
|
|
- "mBones",
|
|
|
- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix", "refractionMatrix",
|
|
|
- "depthValues",
|
|
|
- "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor",
|
|
|
- "logarithmicDepthConstant"
|
|
|
- ];
|
|
|
- var samplers = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"];
|
|
|
- if (this._defines.CAMERACOLORCURVES) {
|
|
|
- BABYLON.ColorCurves.PrepareUniforms(uniforms);
|
|
|
- }
|
|
|
- if (this._defines.CAMERACOLORGRADING) {
|
|
|
- BABYLON.ColorGradingTexture.PrepareUniformsAndSamplers(uniforms, samplers);
|
|
|
- }
|
|
|
- BABYLON.MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
|
|
|
- this._effect = scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights - 1 });
|
|
|
- }
|
|
|
- if (!this._effect.isReady()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
- this._renderId = scene.getRenderId();
|
|
|
- this._wasPreviouslyReady = true;
|
|
|
- if (mesh) {
|
|
|
- if (!mesh._materialDefines) {
|
|
|
- mesh._materialDefines = new StandardMaterialDefines();
|
|
|
- }
|
|
|
- this._defines.cloneTo(mesh._materialDefines);
|
|
|
- }
|
|
|
- return true;
|
|
|
- };
|
|
|
- StandardMaterial.prototype.unbind = function () {
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
|
|
|
- this._effect.setTexture("reflection2DSampler", null);
|
|
|
- }
|
|
|
- if (this.refractionTexture && this.refractionTexture.isRenderTarget) {
|
|
|
- this._effect.setTexture("refraction2DSampler", null);
|
|
|
- }
|
|
|
- _super.prototype.unbind.call(this);
|
|
|
- };
|
|
|
- StandardMaterial.prototype.bindOnlyWorldMatrix = function (world) {
|
|
|
- this._effect.setMatrix("world", world);
|
|
|
- };
|
|
|
- StandardMaterial.prototype.bind = function (world, mesh) {
|
|
|
- var scene = this.getScene();
|
|
|
- // Matrices
|
|
|
- this.bindOnlyWorldMatrix(world);
|
|
|
- // Bones
|
|
|
- BABYLON.MaterialHelper.BindBonesParameters(mesh, this._effect);
|
|
|
- if (scene.getCachedMaterial() !== this) {
|
|
|
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
- if (StandardMaterial.FresnelEnabled) {
|
|
|
- // Fresnel
|
|
|
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
|
|
|
- this._effect.setColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
|
|
|
- }
|
|
|
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
|
|
|
- }
|
|
|
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
|
|
|
- this._effect.setColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
|
|
|
- }
|
|
|
- if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power);
|
|
|
- this._effect.setColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias);
|
|
|
- }
|
|
|
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
|
|
|
- this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
|
|
|
- }
|
|
|
- }
|
|
|
- // Textures
|
|
|
- if (scene.texturesEnabled) {
|
|
|
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
|
|
|
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
|
|
|
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
|
|
|
- this._effect.setTexture("ambientSampler", this.ambientTexture);
|
|
|
- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
|
|
|
- this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
|
|
|
- this._effect.setTexture("opacitySampler", this.opacityTexture);
|
|
|
- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
|
|
|
- this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
|
|
|
- if (this.reflectionTexture.isCube) {
|
|
|
- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
|
|
|
- }
|
|
|
- else {
|
|
|
- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
|
|
|
- }
|
|
|
- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
|
|
|
- this._effect.setFloat2("vReflectionInfos", this.reflectionTexture.level, this.roughness);
|
|
|
- }
|
|
|
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
|
|
|
- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
|
|
|
- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
|
|
|
- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.lightmapTexture && StandardMaterial.LightmapTextureEnabled) {
|
|
|
- this._effect.setTexture("lightmapSampler", this.lightmapTexture);
|
|
|
- this._effect.setFloat2("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level);
|
|
|
- this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
|
|
|
- this._effect.setTexture("specularSampler", this.specularTexture);
|
|
|
- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
|
|
|
- this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {
|
|
|
- this._effect.setTexture("bumpSampler", this.bumpTexture);
|
|
|
- this._effect.setFloat3("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level, this.parallaxScaleBias);
|
|
|
- this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
|
|
|
- }
|
|
|
- if (this.refractionTexture && StandardMaterial.RefractionTextureEnabled) {
|
|
|
- var depth = 1.0;
|
|
|
- if (this.refractionTexture.isCube) {
|
|
|
- this._effect.setTexture("refractionCubeSampler", this.refractionTexture);
|
|
|
- }
|
|
|
- else {
|
|
|
- this._effect.setTexture("refraction2DSampler", this.refractionTexture);
|
|
|
- this._effect.setMatrix("refractionMatrix", this.refractionTexture.getReflectionTextureMatrix());
|
|
|
- if (this.refractionTexture.depth) {
|
|
|
- depth = this.refractionTexture.depth;
|
|
|
- }
|
|
|
- }
|
|
|
- this._effect.setFloat4("vRefractionInfos", this.refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
|
|
|
- }
|
|
|
- if (this.cameraColorGradingTexture && StandardMaterial.ColorGradingTextureEnabled) {
|
|
|
- BABYLON.ColorGradingTexture.Bind(this.cameraColorGradingTexture, this._effect);
|
|
|
- }
|
|
|
- }
|
|
|
- // Clip plane
|
|
|
- BABYLON.MaterialHelper.BindClipPlane(this._effect, scene);
|
|
|
- // Point size
|
|
|
- if (this.pointsCloud) {
|
|
|
- this._effect.setFloat("pointSize", this.pointSize);
|
|
|
- }
|
|
|
- // Colors
|
|
|
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
|
|
|
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
|
- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
|
|
|
- if (this._defines.SPECULARTERM) {
|
|
|
- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
|
|
|
- }
|
|
|
- this._effect.setColor3("vEmissiveColor", this.emissiveColor);
|
|
|
- }
|
|
|
- if (scene.getCachedMaterial() !== this || !this.isFrozen) {
|
|
|
- // Diffuse
|
|
|
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
|
- // Lights
|
|
|
- if (scene.lightsEnabled && !this.disableLighting) {
|
|
|
- BABYLON.MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
|
|
|
- }
|
|
|
- // View
|
|
|
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture || this.refractionTexture) {
|
|
|
- this._effect.setMatrix("view", scene.getViewMatrix());
|
|
|
- }
|
|
|
- // Fog
|
|
|
- BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._effect);
|
|
|
- // Log. depth
|
|
|
- BABYLON.MaterialHelper.BindLogDepth(this._defines, this._effect, scene);
|
|
|
- // Color Curves
|
|
|
- if (this.cameraColorCurves) {
|
|
|
- BABYLON.ColorCurves.Bind(this.cameraColorCurves, this._effect);
|
|
|
- }
|
|
|
- }
|
|
|
- _super.prototype.bind.call(this, world, mesh);
|
|
|
- };
|
|
|
- StandardMaterial.prototype.getAnimatables = function () {
|
|
|
- var results = [];
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
|
|
- results.push(this.diffuseTexture);
|
|
|
- }
|
|
|
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
|
|
|
- results.push(this.ambientTexture);
|
|
|
- }
|
|
|
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
|
|
|
- results.push(this.opacityTexture);
|
|
|
- }
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
|
|
|
- results.push(this.reflectionTexture);
|
|
|
- }
|
|
|
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
|
|
|
- results.push(this.emissiveTexture);
|
|
|
- }
|
|
|
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
|
|
|
- results.push(this.specularTexture);
|
|
|
- }
|
|
|
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
|
|
|
- results.push(this.bumpTexture);
|
|
|
- }
|
|
|
- if (this.lightmapTexture && this.lightmapTexture.animations && this.lightmapTexture.animations.length > 0) {
|
|
|
- results.push(this.lightmapTexture);
|
|
|
- }
|
|
|
- if (this.refractionTexture && this.refractionTexture.animations && this.refractionTexture.animations.length > 0) {
|
|
|
- results.push(this.refractionTexture);
|
|
|
- }
|
|
|
- if (this.cameraColorGradingTexture && this.cameraColorGradingTexture.animations && this.cameraColorGradingTexture.animations.length > 0) {
|
|
|
- results.push(this.cameraColorGradingTexture);
|
|
|
- }
|
|
|
- return results;
|
|
|
- };
|
|
|
- StandardMaterial.prototype.dispose = function (forceDisposeEffect, forceDisposeTextures) {
|
|
|
- if (forceDisposeTextures) {
|
|
|
- if (this.diffuseTexture) {
|
|
|
- this.diffuseTexture.dispose();
|
|
|
- }
|
|
|
- if (this.ambientTexture) {
|
|
|
- this.ambientTexture.dispose();
|
|
|
- }
|
|
|
- if (this.opacityTexture) {
|
|
|
- this.opacityTexture.dispose();
|
|
|
- }
|
|
|
- if (this.reflectionTexture) {
|
|
|
- this.reflectionTexture.dispose();
|
|
|
- }
|
|
|
- if (this.emissiveTexture) {
|
|
|
- this.emissiveTexture.dispose();
|
|
|
- }
|
|
|
- if (this.specularTexture) {
|
|
|
- this.specularTexture.dispose();
|
|
|
- }
|
|
|
- if (this.bumpTexture) {
|
|
|
- this.bumpTexture.dispose();
|
|
|
- }
|
|
|
- if (this.lightmapTexture) {
|
|
|
- this.lightmapTexture.dispose();
|
|
|
- }
|
|
|
- if (this.refractionTexture) {
|
|
|
- this.refractionTexture.dispose();
|
|
|
- }
|
|
|
- if (this.cameraColorGradingTexture) {
|
|
|
- this.cameraColorGradingTexture.dispose();
|
|
|
- }
|
|
|
- }
|
|
|
- _super.prototype.dispose.call(this, forceDisposeEffect, forceDisposeTextures);
|
|
|
- };
|
|
|
- StandardMaterial.prototype.clone = function (name) {
|
|
|
- var _this = this;
|
|
|
- return BABYLON.SerializationHelper.Clone(function () { return new StandardMaterial(name, _this.getScene()); }, this);
|
|
|
- };
|
|
|
- StandardMaterial.prototype.serialize = function () {
|
|
|
- return BABYLON.SerializationHelper.Serialize(this);
|
|
|
- };
|
|
|
- // Statics
|
|
|
- StandardMaterial.Parse = function (source, scene, rootUrl) {
|
|
|
- return BABYLON.SerializationHelper.Parse(function () { return new StandardMaterial(source.name, scene); }, source, scene, rootUrl);
|
|
|
- };
|
|
|
- // Flags used to enable or disable a type of texture for all Standard Materials
|
|
|
- StandardMaterial.DiffuseTextureEnabled = true;
|
|
|
- StandardMaterial.AmbientTextureEnabled = true;
|
|
|
- StandardMaterial.OpacityTextureEnabled = true;
|
|
|
- StandardMaterial.ReflectionTextureEnabled = true;
|
|
|
- StandardMaterial.EmissiveTextureEnabled = true;
|
|
|
- StandardMaterial.SpecularTextureEnabled = true;
|
|
|
- StandardMaterial.BumpTextureEnabled = true;
|
|
|
- StandardMaterial.FresnelEnabled = true;
|
|
|
- StandardMaterial.LightmapTextureEnabled = true;
|
|
|
- StandardMaterial.RefractionTextureEnabled = true;
|
|
|
- StandardMaterial.ColorGradingTextureEnabled = true;
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "diffuseTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "ambientTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "opacityTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "reflectionTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "emissiveTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "specularTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "bumpTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "lightmapTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "refractionTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsColor3("ambient")
|
|
|
- ], StandardMaterial.prototype, "ambientColor", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsColor3("diffuse")
|
|
|
- ], StandardMaterial.prototype, "diffuseColor", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsColor3("specular")
|
|
|
- ], StandardMaterial.prototype, "specularColor", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsColor3("emissive")
|
|
|
- ], StandardMaterial.prototype, "emissiveColor", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "specularPower", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useAlphaFromDiffuseTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useEmissiveAsIllumination", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "linkEmissiveWithDiffuse", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useReflectionFresnelFromSpecular", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useSpecularOverAlpha", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useReflectionOverAlpha", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "disableLighting", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useParallax", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useParallaxOcclusion", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "parallaxScaleBias", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "roughness", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "indexOfRefraction", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "invertRefractionY", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useLightmapAsShadowmap", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsFresnelParameters()
|
|
|
- ], StandardMaterial.prototype, "diffuseFresnelParameters", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsFresnelParameters()
|
|
|
- ], StandardMaterial.prototype, "opacityFresnelParameters", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsFresnelParameters()
|
|
|
- ], StandardMaterial.prototype, "reflectionFresnelParameters", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsFresnelParameters()
|
|
|
- ], StandardMaterial.prototype, "refractionFresnelParameters", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsFresnelParameters()
|
|
|
- ], StandardMaterial.prototype, "emissiveFresnelParameters", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useGlossinessFromSpecularMapAlpha", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "maxSimultaneousLights", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "invertNormalMapX", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "invertNormalMapY", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsTexture()
|
|
|
- ], StandardMaterial.prototype, "cameraColorGradingTexture", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serializeAsColorCurves()
|
|
|
- ], StandardMaterial.prototype, "cameraColorCurves", void 0);
|
|
|
- __decorate([
|
|
|
- BABYLON.serialize()
|
|
|
- ], StandardMaterial.prototype, "useLogarithmicDepth", null);
|
|
|
- return StandardMaterial;
|
|
|
- }(BABYLON.Material));
|
|
|
- BABYLON.StandardMaterial = StandardMaterial;
|
|
|
-})(BABYLON || (BABYLON = {}));
|