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update what's new

nockawa 8 年之前
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共有 1 个文件被更改,包括 6 次插入1 次删除
  1. 6 1
      dist/preview release/what's new.md

+ 6 - 1
dist/preview release/what's new.md

@@ -29,9 +29,14 @@
  - Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
  - Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
 
 
 #### Minor Updates
 #### Minor Updates
+ - WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
+ - WorldSpaceCanvas: new setting unitScaleFactor to generated a bigger canvas than the world space mesh size. If you create a WSC with a size of 200;100 and a uSF of 3, the 3D Plane displaying the canvas will be 200;100 of scene units, the WSC will be 600;300 of pixels units.
+
+#### Bug Fixing
  - Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
  - Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
  - Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
  - Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
- - WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
+ - WorldSpaceCanvas: sideOrientation is finally working, you can try Mesh.DOUBLESIDE to make you Canvas visible on both sides. ([nockawa](https://github.com/nockawa))
+
 
 
 ### Exporters
 ### Exporters