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@@ -29,9 +29,14 @@
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- Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
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#### Minor Updates
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+ - WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
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+ - WorldSpaceCanvas: new setting unitScaleFactor to generated a bigger canvas than the world space mesh size. If you create a WSC with a size of 200;100 and a uSF of 3, the 3D Plane displaying the canvas will be 200;100 of scene units, the WSC will be 600;300 of pixels units.
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+
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+#### Bug Fixing
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- Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
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- Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
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- - WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
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+ - WorldSpaceCanvas: sideOrientation is finally working, you can try Mesh.DOUBLESIDE to make you Canvas visible on both sides. ([nockawa](https://github.com/nockawa))
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+
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### Exporters
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