@@ -1,4 +1,4 @@
-#ifdef LIGHT{X}
+#ifdef LIGHT{X}
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
//No light calculation
#else
@@ -135,7 +135,9 @@
}
+ #ifdef SHADOWCSMUSESHADOWMAXZ{X}
if (index{X} >= 0)
+ #endif
{
float frustumLength = frustumLengths{X}[index{X}];
#if defined(SHADOWPCF{X})