Mesh Default layerMask
@@ -63,7 +63,7 @@
public useOctreeForPicking = true;
public useOctreeForCollisions = true;
- public layerMask: number = 0xFFFFFFFF;
+ public layerMask: number = 0x0FFFFFFF;
// Physics
public _physicImpostor = PhysicsEngine.NoImpostor;