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@@ -747,7 +747,6 @@ export class SkeletonViewer {
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}
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}
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const light = this.utilityLayer!._getSharedGizmoLight();
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const light = this.utilityLayer!._getSharedGizmoLight();
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- light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this.debugMesh!);
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light.intensity = 0.7;
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light.intensity = 0.7;
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this._revert(animationState);
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this._revert(animationState);
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