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Update what's new

David Catuhe 7 éve
szülő
commit
3e93fbba80
1 módosított fájl, 21 hozzáadás és 21 törlés
  1. 21 21
      dist/preview release/what's new.md

+ 21 - 21
dist/preview release/what's new.md

@@ -6,7 +6,7 @@
   - New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
   - New GUI control: [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
   - New GUI control: [InputPassword](https://doc.babylonjs.com/how_to/gui#inputpassword) ([theom](https://github.com/theom))
-  -New GUI container [SelectionPanel](http://doc.babylonjs.com/how_to/selector) ([JohnK](https://github.com/BabylonJSGuide))
+  - New GUI container [SelectionPanel](http://doc.babylonjs.com/how_to/selector) ([JohnK](https://github.com/BabylonJSGuide))
 - Gizmo Support ([TrevorDev](https://github.com/TrevorDev))
   - Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, scale, rotation and bounding box. [Doc](http://doc.babylonjs.com/how_to/gizmo) ([TrevorDev](https://github.com/TrevorDev))
   - New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh. [Doc](http://doc.babylonjs.com/how_to/meshbehavior) ([TrevorDev](https://github.com/TrevorDev))
@@ -45,25 +45,25 @@
   - Attached sub emitters. [Doc](http://doc.babylonjs.com/how_to/sub_emitters) ([TrevorDev](https://github.com/TrevorDev))
   - Cylinder particle emitter and constructor in baseParticle [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
   - Added support for cylinder particle emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
-  - Added startDelay to support delaying system start of sub emitters [Doc](https://doc.babylonjs.com/babylon101/particles#creating-the-particles) ([TrevorDev](https://github.com/TrevorDev))
+  - Added startDelay to support delaying system start of sub emitters. [Doc](https://doc.babylonjs.com/babylon101/particles#creating-the-particles) ([TrevorDev](https://github.com/TrevorDev))
   - Added support for random start cell when using animated sprite sheets. [Doc](http://doc.babylonjs.com/how_to/animate)
 - Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
 - Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
-- Playground can now be used with TypeScript directly!. [Demo](https://www.babylonjs-playground.com/ts.html) ([Deltakosh](https://github.com/deltakosh), [NasimiAsl](https://github.com/NasimiAsl))
+- Playground can now be used with TypeScript directly! [Demo](https://www.babylonjs-playground.com/ts.html) ([Deltakosh](https://github.com/deltakosh), [NasimiAsl](https://github.com/NasimiAsl))
 - GUI and Inspector are now ES-Modules ([RaananW](https://github.com/RaananW))
 - Added support for noise procedural textures. [Doc](http://doc.babylonjs.com/how_to/how_to_use_procedural_textures#noise-procedural-texture) ([Deltakosh](https://github.com/deltakosh))
 - Added new `PhotoDome` object to display 360 photos. [Demo](https://www.babylonjs-playground.com/#14KRGG#0) ([SzeyinLee](https://github.com/SzeyinLee))
-- Added Video Recorder [Documentation](https://doc.babylonjs.com/How_To/Render_Scene_on_a_Video) ([sebavan](http://www.github.com/sebavan))
+- Added Video Recorder. [Documentation](https://doc.babylonjs.com/How_To/Render_Scene_on_a_Video) ([sebavan](http://www.github.com/sebavan))
 
 ## Updates
 
 - Updated TypeScript version to new major 3.0.1 ([christopherstock](https://github.com/christopherstock))
-- All NPM packages have `latest` and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
+- All NPM packages have `latest` and `preview` streams ([RaananW](https://github.com/RaananW))
 - Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
 - Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
 
 ### GUI
-- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
+- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks) ([theom](https://github.com/theom))
 - Added `TextBlock.computeExpectedHeight`, added `TextWrapping.Ellipsis` as `TextBlock.wordWrapping` possible value ([adrientetar](https://github.com/adrientetar))
 - New vertical mode for sliders in 2D GUI. [Demo](https://www.babylonjs-playground.com/#U9AC0N#53) ([Saket Saurabh](https://github.com/ssaket))
 - Added `isEnabled` and `disabledColor` property to Gui Control ([barteq100](https://github.com/barteq100))
@@ -77,7 +77,7 @@
 - Added support for multiple clip planes. [Demo](https://www.babylonjs-playground.com/#Y6W087) ([Deltakosh](https://github.com/deltakosh))
 - Added new `MixMaterial` to the Materials Library allowing to mix up to 8 textures ([julien-moreau](https://github.com/julien-moreau))
 - Added new `BoundingInfo.scale()` function to let users control the size of the bounding info ([Deltakosh](https://github.com/deltakosh))
-- Added new `Animatable.waitAsync` function to use Promises with animations. Demo [Here](https://www.babylonjs-playground.com/#HZBCXR) ([Deltakosh](https://github.com/deltakosh))
+- Added new `Animatable.waitAsync` function to use Promises with animations. [Demo](https://www.babylonjs-playground.com/#HZBCXR) ([Deltakosh](https://github.com/deltakosh))
 - Added the choice of [forming a closed loop](http://doc.babylonjs.com/how_to/how_to_use_curve3#catmull-rom-spline) to the catmull-rom-spline curve3 ([johnk](https://github.com/babylonjsguide))
 - Added support for specifying the center of rotation to textures ([bghgary](http://www.github.com/bghgary))
 - Added webVR support for Oculus Go ([TrevorDev](https://github.com/TrevorDev))
@@ -106,12 +106,12 @@
 - Added internal texture `format` support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
 - Added canvas toBlob polyfill in tools ([sebavan](http://www.github.com/sebavan))
 - Added `RawCubeTexture` class with RGBD and mipmap support ([bghgary](http://www.github.com/bghgary))
-- Added effect layer per rendering group addressing [Issue 4463](https://github.com/BabylonJS/Babylon.js/issues/4463) ([sebavan](http://www.github.com/sebavan))
+- Added effect layer per rendering group addressing ([sebavan](http://www.github.com/sebavan))
 - Added predicate function `targetMask` argument to `scene.beginWeightedAnimation`, `scene.beginAnimation`, `scene.stopAnimation`, and `animatable.stop` to allow for selective application of animations.  ([fmmoret](http://github.com/fmmoret))
 - Oculus GO and GearVR 3dof controllers will now rotate with the user's head if they turn around in their room ([TrevorDev](https://github.com/TrevorDev))
 - Added onPoseUpdatedFromDeviceObservable to webVRCamera to detect when the camera's pose has been updated ([TrevorDev](https://github.com/TrevorDev))
-- Added gltf light falloff [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
-- Added falloff type per light to prevent material only inconsistencies [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
+- Added gltf light falloff ([sebavan](http://www.github.com/sebavan))
+- Added falloff type per light to prevent material only inconsistencies ([sebavan](http://www.github.com/sebavan))
 - Added WeightedSound; selects one from many Sounds with random weight for playback. ([najadojo](https://github.com/najadojo))
 - Added HDR support to ReflectionProbe ([Deltakosh](https://github.com/deltakosh))
 - Added ACES ToneMapping to the image processing to help getting more parity with other engines ([sebavan](http://www.github.com/sebavan))
@@ -122,7 +122,7 @@
 - Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
 - Added ```ambientTextureImpactOnAnalyticalLights``` in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light ([sebavan](http://www.github.com/sebavan))
 - BoundingBoxGizmo scalePivot field that can be used to always scale objects from the bottom ([TrevorDev](https://github.com/TrevorDev))
-- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
+- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property ([Bolloxim](https://github.com/Bolloxim))
 - Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
 - Improved performance of cached nodes but ensuring parent always updates cache. This removes failed isSynchronized test that meant computeWorldMatrix would always have to rebuild. On large scenes this could double framerate. ([Bolloxim](https://github.com/Bolloxim))
 - Added FXAA and MSAA support to the StandardRenderingPipeline ([julien-moreau](https://github.com/julien-moreau))
@@ -154,7 +154,7 @@
 - Viewer configuration supports deprecated values using the new configurationCompatibility processor  ([RaananW](https://github.com/RaananW))
 - Shadows will only render while models are entering the scene or animating ([RaananW](https://github.com/RaananW))
 - Support for model drag and drop onto the canvas ([RaananW](https://github.com/RaananW))
-- New lab feature - global light rotation [#4347](https://github.com/BabylonJS/Babylon.js/issues/4347) ([RaananW](https://github.com/RaananW))
+- New lab feature - global light rotation ([RaananW](https://github.com/RaananW))
 - New NPM package - babylonjs-viewer-assets, to separate the binary assets and the code of the viewer ([RaananW](https://github.com/RaananW))
 - A new HD-Toggler button allows setting a better hardware scaling rate ([RaananW](https://github.com/RaananW))
 - An initial support for WebVR is implemented ([RaananW](https://github.com/RaananW))
@@ -209,7 +209,7 @@
 ### Core Engine
 
 - Fixed ```shadowEnabled``` property on lights. Shadows are not visible anymore when disabled ([sebavan](http://www.github.com/sebavan))
-- Physics `unregisterOnPhysicsCollide` didn't remove callback correctly [#4291](https://github.com/BabylonJS/Babylon.js/issues/4291) ([RaananW](https://github.com/RaananW))
+- Physics `unregisterOnPhysicsCollide` didn't remove callback correctly ([RaananW](https://github.com/RaananW))
 - Added missing getter and setter for global exposure in ColorCurves ([RaananW](https://github.com/RaananW))
 - Fixed an issue with view matrix when `ArcRotateCamera` was used with collisions ([Deltakosh](https://github.com/deltakosh))
 - Fixed a bug with setting `unlit` on `PBRMaterial` after the material is ready (Wrong dirty flags) ([bghgary](http://www.github.com/bghgary))
@@ -230,13 +230,13 @@
 - Fix Animation Slider Clickable area size Cross Plat ([sebavan](http://www.github.com/sebavan))
 - Ground material didn't take the default main color is no material definition was provided ([RaananW](https://github.com/RaananW))
 - Model configuration was not extended correctly if loaded more than one model ([RaananW](https://github.com/RaananW))
-- It wasn't possible to disable camera behavior(s) using configuration  [#4348](https://github.com/BabylonJS/Babylon.js/issues/4348) ([RaananW](https://github.com/RaananW))
-- Animation blending was always set to true, ignoring configuration [#4412](https://github.com/BabylonJS/Babylon.js/issues/4412) ([RaananW](https://github.com/RaananW))
-- Animation navbar now updates correctly when a new model is loaded [#4441](https://github.com/BabylonJS/Babylon.js/issues/4441) ([RaananW](https://github.com/RaananW))
+- It wasn't possible to disable camera behavior(s) using configuration ([RaananW](https://github.com/RaananW))
+- Animation blending was always set to true, ignoring configuration ([RaananW](https://github.com/RaananW))
+- Animation navbar now updates correctly when a new model is loaded ([RaananW](https://github.com/RaananW))
 - Non-normalized meshes didn't center and focus correctly ([RaananW](https://github.com/RaananW))
 - Meshes with skeletons could have incorrect animations ([RaananW](https://github.com/RaananW))
-- Removed element IDs from viewer's templates to allow muitiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
-- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
+- Removed element IDs from viewer's templates to allow muitiple viewers in a single page ([RaananW](https://github.com/RaananW))
+- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page ([RaananW](https://github.com/RaananW))
 - Template location was ignored if html was defined ([RaananW](https://github.com/RaananW))
 - Drag and Drop only worked if a model was already loaded before ([RaananW](https://github.com/RaananW))
 - It was not possible to add new custom optimizers, only use existing ones ([RaananW](https://github.com/RaananW))
@@ -245,9 +245,9 @@
 
 ### Loaders
 
-- STL Loader only supported binary downloads and no data: urls [#4473](https://github.com/BabylonJS/Babylon.js/issues/4473) ([RaananW](https://github.com/RaananW))
-- OBJ Loader is now an async loader [#4571](https://github.com/BabylonJS/Babylon.js/issues/4571) ([RaananW](https://github.com/RaananW))
-- GLTF Loader does not have texture conflicts on subsequent loads anymore [#5030](https://github.com/BabylonJS/Babylon.js/issues/5030) ([sebavan](http://www.github.com/sebavan))
+- STL Loader only supported binary downloads and no data: urls ([RaananW](https://github.com/RaananW))
+- OBJ Loader is now an async loader ([RaananW](https://github.com/RaananW))
+- GLTF Loader does not have texture conflicts on subsequent loads anymore ([sebavan](http://www.github.com/sebavan))
 
 ## Breaking changes