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@@ -247,7 +247,7 @@
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var parseParticleSystem = (parsedParticleSystem, scene, rootUrl) => {
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var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
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- var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
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+ var particleSystem = new BABYLON.ParticleSystem(parsedParticlesSysten.name || "particles#" + emitter.name, parsedParticleSystem.capacity, scene);
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if (parsedParticleSystem.textureName) {
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particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
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particleSystem.particleTexture.name = parsedParticleSystem.textureName;
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