瀏覽代碼

Fixed what's new

David Catuhe 7 年之前
父節點
當前提交
3d8773a306
共有 1 個文件被更改,包括 22 次插入23 次删除
  1. 22 23
      dist/preview release/what's new.md

+ 22 - 23
dist/preview release/what's new.md

@@ -2,31 +2,30 @@
 
 ## Major updates
 
-- Added VRExperienceHelper to create WebVR experience with 2 lines of code. [Doc here](http://doc.babylonjs.com/how_to/webvr_helper) ([davrous](https://github.com/davrous), [TrevorDev](https://github.com/TrevorDev))
-- Viewer (TODO)
-- Added BackgroundMaterial [Doc here](https://doc.babylonjs.com/how_to/backgroundmaterial)
-- Added EnvironmentHelper [Doc here](https://doc.babylonjs.com/babylon101/environment#skybox-and-ground)
-- Added support for webgl context lost and restored events. [Doc here](http://doc.babylonjs.com/tutorials/optimizing_your_scene#handling-webgl-context-lost) ([deltakosh](https://github.com/deltakosh))
+- Added VRExperienceHelper to create WebVR experience with 2 lines of code. [Documentation](http://doc.babylonjs.com/how_to/webvr_helper) ([davrous](https://github.com/davrous), [TrevorDev](https://github.com/TrevorDev))
+- Added BackgroundMaterial. [Documentation](https://doc.babylonjs.com/how_to/backgroundmaterial) ([sebavan](https://github.com/sebavan))
+- Added EnvironmentHelper. [Documentation](https://doc.babylonjs.com/babylon101/environment#skybox-and-ground) ([sebavan](https://github.com/sebavan))
+- Added support for webgl context lost and restored events. [Documentation](http://doc.babylonjs.com/tutorials/optimizing_your_scene#handling-webgl-context-lost) ([deltakosh](https://github.com/deltakosh))
 - Added support for non-pow2 textures when in WebGL2 mode ([deltakosh](https://github.com/deltakosh))
 - Engine can now be initialized with an existing webgl context ([deltakosh](https://github.com/deltakosh))
-- Introduced behaviors. [Doc here](http://doc.babylonjs.com/overviews/behaviors) ([deltakosh](https://github.com/deltakosh))
-- Added support for WebGL Occlusion queries. [Doc here](http://doc.babylonjs.com/overviews/occlusionquery) ([Ibraheem Osama](https://github.com/IbraheemOsama))
-- New behaviors for ArcRotateCamera [Doc here](http://doc.babylonjs.com/overviews/behaviors): 
+- Introduced behaviors. [Documentation](http://doc.babylonjs.com/overviews/behaviors) ([deltakosh](https://github.com/deltakosh))
+- Added support for WebGL Occlusion queries. [Documentation](http://doc.babylonjs.com/overviews/occlusionquery) ([Ibraheem Osama](https://github.com/IbraheemOsama))
+- New behaviors for ArcRotateCamera. [Documentation](http://doc.babylonjs.com/overviews/behaviors) 
   - AutoRotation ([deltakosh](https://github.com/deltakosh))
   - Framing ([deltakosh](https://github.com/deltakosh))
   - Bouncing ([deltakosh](https://github.com/deltakosh))
-- New InputText for Babylon.GUI. [Doc here](http://doc.babylonjs.com/overviews/gui#inputtext) ([deltakosh](https://github.com/deltakosh))
-- New VirtualKeyboard for Babylon.GUI. [Doc here](http://doc.babylonjs.com/overviews/gui#virtualkeyboard) ([deltakosh](https://github.com/deltakosh) / [adam](https://github.com/abow))
-- Added support for depth pre-pass rendering. [Doc here](http://doc.babylonjs.com/tutorials/transparency_and_how_meshes_are_rendered#depth-pre-pass-meshes) ([deltakosh](https://github.com/deltakosh))
-- Added support for `material.separateCullingPass`. [Doc here](http://doc.babylonjs.com/tutorials/transparency_and_how_meshes_are_rendered#things-to-do-and-not-to-do) ([sebavan](https://github.com/sebavan))
+- New InputText for Babylon.GUI. [Documentation](http://doc.babylonjs.com/overviews/gui#inputtext) ([deltakosh](https://github.com/deltakosh))
+- New VirtualKeyboard for Babylon.GUI. [Documentation](http://doc.babylonjs.com/overviews/gui#virtualkeyboard) ([deltakosh](https://github.com/deltakosh) / [adam](https://github.com/abow))
+- Added support for depth pre-pass rendering. [Documentation](http://doc.babylonjs.com/tutorials/transparency_and_how_meshes_are_rendered#depth-pre-pass-meshes) ([deltakosh](https://github.com/deltakosh))
+- Added support for `material.separateCullingPass`. [Documentation](http://doc.babylonjs.com/tutorials/transparency_and_how_meshes_are_rendered#things-to-do-and-not-to-do) ([sebavan](https://github.com/sebavan))
 - Added support for Windows Motion Controllers ([Lewis Weaver](https://github.com/leweaver))
-- Added support for Particle animation in ParticleSystem. [Doc here](http://doc.babylonjs.com/tutorials/particles#particle-animation) ([Ibraheem Osama](https://github.com/IbraheemOsama))
+- Added support for Particle animation in ParticleSystem. [Documentation](http://doc.babylonjs.com/tutorials/particles#particle-animation) ([Ibraheem Osama](https://github.com/IbraheemOsama))
 - More robust TypeScript code with *strictNullChecks*, *noImplicitAny*, *noImplicitThis* and *noImplicitReturns* compiler options ([deltakosh](https://github.com/deltakosh) and [RaananW](https://github.com/RaananW))
-- Introduced `NullEngine` which can be used to use Babylon.js in headless mode. [Doc here](http://doc.babylonjs.com/generals/nullengine) ([deltakosh](https://github.com/deltakosh))
-- New instrumentations tools. [Doc here](http://doc.babylonjs.com/how_to/optimizing_your_scene#instrumentation) ([deltakosh](https://github.com/deltakosh))
-- Complete rework of Unity3D exporter. [Doc here](http://doc.babylonjs.com/resources/intro) ([MackeyK24](https://github.com/MackeyK24))
-- Introducing the BabylonJS viewer, an HTML-based 3D/model viewer, with Babylon at its core. [BabylonJS viewer documentation](http://doc.babylonjs.com/extensions/the_babylon_viewer) ([RaananW](https://github.com/RaananW))
-- Full NPM support for BabylonJS and its modules, based on UMD and including Typings. [BabylonJS on npm](https://www.npmjs.com/~babylonjs). ([RaananW](https://github.com/RaananW))
+- Introduced `NullEngine` which can be used to use Babylon.js in headless mode. [Documentation](http://doc.babylonjs.com/generals/nullengine) ([deltakosh](https://github.com/deltakosh))
+- New instrumentations tools. [Documentation](http://doc.babylonjs.com/how_to/optimizing_your_scene#instrumentation) ([deltakosh](https://github.com/deltakosh))
+- Complete rework of Unity3D exporter. [Documentation](http://doc.babylonjs.com/resources/intro) ([MackeyK24](https://github.com/MackeyK24))
+- Introducing the BabylonJS viewer, an HTML-based 3D/model viewer, with Babylon at its core. [Documentation](http://doc.babylonjs.com/extensions/the_babylon_viewer) ([RaananW](https://github.com/RaananW))
+- Full NPM support for BabylonJS and its modules, based on UMD and including Typings. [BabylonJS on npm](https://www.npmjs.com/~babylonjs) ([RaananW](https://github.com/RaananW))
 
 ## Updates
 
@@ -36,12 +35,12 @@
 - Added `scene.onDataLoadedObservable` which is raised when SceneLoader.Append or SceneLoader.Load or SceneLoader.ImportMesh were successfully executed ([deltakosh](https://github.com/deltakosh))
 - Support for adaptiveKernelBlur on MirrorTexture ([deltakosh](https://github.com/deltakosh))
 - Support for non uniform scaling. Normals are now correctly computed ([deltakosh](https://github.com/deltakosh))
-- Added `MultiObserver`. [Doc here](http://doc.babylonjs.com/overviews/observables#multiobserver) ([deltakosh](https://github.com/deltakosh))
+- Added `MultiObserver`. [Documentation](http://doc.babylonjs.com/overviews/observables#multiobserver) ([deltakosh](https://github.com/deltakosh))
 - Added `shadowGenerator.addShadowCaster` and `shadowGenerator.removeShadowCaster` helper functions ([deltakosh](https://github.com/deltakosh))
 - Several inspector improvements ([temechon](https://github.com/temechon))
 - New observables for actions: `onBeforeExecuteObservable` for all actions and `onInterpolationDoneObservable` for `InterpolateValueAction` ([deltakosh](https://github.com/deltakosh))
 - New observables for gamepads: `onButtonDownObservable`, `onButtonUpObservable`, `onPadDownObservable`, `onPadUpObservable` ([deltakosh](https://github.com/deltakosh))
-- New `camera.storeState()` and `camera.restoreState()` functions to store / restore cameras position / rotation / fov. [Doc here](http://doc.babylonjs.com/tutorials/cameras#state) ([deltakosh](https://github.com/deltakosh))
+- New `camera.storeState()` and `camera.restoreState()` functions to store / restore cameras position / rotation / fov. [Documentation](http://doc.babylonjs.com/tutorials/cameras#state) ([deltakosh](https://github.com/deltakosh))
 - POW2 textures rescale is now done by shaders (It was previously done using canvas) ([deltakosh](https://github.com/deltakosh))
 - Added `SceneLoader.CleanBoneMatrixWeights` to force the loader to normalize matrix weights when loading bones (off by default) ([deltakosh](https://github.com/deltakosh)) 
 - Added `camera.onViewMatrixChangedObservable` and `camera.onProjectionMatrixChangedObservable` ([deltakosh](https://github.com/deltakosh))
@@ -59,9 +58,9 @@
 - Added `AdvancedDynamicTexture.renderScale` to allow users to render at higher DPI ([deltakosh](https://github.com/deltakosh))
 - WaterMaterial works on VR ([RaananW](https://github.com/RaananW))
 - Playground has an optional createEngine function to replace the default engine. [Example](https://www.babylonjs-playground.com/#5CAP01#5) ([RaananW](https://github.com/RaananW))
-- Error handling in the Assets Manager was revamped and now also includes a message and an exception (if provided). [Doc](http://doc.babylonjs.com/how_to/how_to_use_assetsmanager#task-state-and-error-handling) ([RaananW](https://github.com/RaananW))
-- Asset Task has a state (INIT, RUNNING, DONE and ERROR). [Doc](http://doc.babylonjs.com/how_to/how_to_use_assetsmanager#task-state-and-error-handling) ([RaananW](https://github.com/RaananW))
-- Added new options to the physics impostor constructor - ignoreParent and diableBidirectionalTransformation. [Doc](http://doc.babylonjs.com/how_to/using_the_physics_engine#impostors) ([RaananW](https://github.com/RaananW))
+- Error handling in the Assets Manager was revamped and now also includes a message and an exception (if provided). [Documentation](http://doc.babylonjs.com/how_to/how_to_use_assetsmanager#task-state-and-error-handling) ([RaananW](https://github.com/RaananW))
+- Asset Task has a state (INIT, RUNNING, DONE and ERROR). [Documentation](http://doc.babylonjs.com/how_to/how_to_use_assetsmanager#task-state-and-error-handling) ([RaananW](https://github.com/RaananW))
+- Added new options to the physics impostor constructor - ignoreParent and diableBidirectionalTransformation. [Documentation](http://doc.babylonjs.com/how_to/using_the_physics_engine#impostors) ([RaananW](https://github.com/RaananW))
 - It is now possible to define which loader to use when loading assets using the SceneLoader. [Commit](https://github.com/BabylonJS/Babylon.js/commit/91bffeaafc668980be0f9cf83df69b8eb2e2ba5f) ([RaananW](https://github.com/RaananW))
 
 ## Bug fixes