@@ -1640,6 +1640,7 @@ export class WebGPUEngine extends Engine {
}
texture.samplingMode = samplingMode;
+ // TODO WEBGPU have the sampler associated to the texture rebuilt with the new sampling mode
public updateTextureWrappingMode(texture: InternalTexture, wrapU: Nullable<number>, wrapV: Nullable<number> = null, wrapR: Nullable<number> = null): void {