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Update what's new.md

David Catuhe 7 years ago
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dist/preview release/what's new.md

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 - Added HDR support to ReflectionProbe ([Deltakosh](https://github.com/deltakosh))
 - Added HDR support to ReflectionProbe ([Deltakosh](https://github.com/deltakosh))
 - Added ACES ToneMapping to the image processing to help getting more parity with other engines ([sebavan](http://www.github.com/sebavan))
 - Added ACES ToneMapping to the image processing to help getting more parity with other engines ([sebavan](http://www.github.com/sebavan))
 - Added Image Processing to the particle system to allow consistency in one pass forward rendering scenes ([sebavan](http://www.github.com/sebavan))
 - Added Image Processing to the particle system to allow consistency in one pass forward rendering scenes ([sebavan](http://www.github.com/sebavan))
-- Added Video Recorder [Issue 4708](https://github.com/BabylonJS/Babylon.js/issues/4708) ([sebavan](http://www.github.com/sebavan))
 - Added support for main WebGL2 texture formats ([PeapBoy](https://github.com/NicolasBuecher))
 - Added support for main WebGL2 texture formats ([PeapBoy](https://github.com/NicolasBuecher))
 - Added fadeInOutBehavior and tooltipText for holographic buttons ([TrevorDev](https://github.com/TrevorDev))
 - Added fadeInOutBehavior and tooltipText for holographic buttons ([TrevorDev](https://github.com/TrevorDev))
 - StartDrag method added to pointerDragBehavior used to simulate the start of a drag ([TrevorDev](https://github.com/TrevorDev))
 - StartDrag method added to pointerDragBehavior used to simulate the start of a drag ([TrevorDev](https://github.com/TrevorDev))