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@@ -1,505 +1,5 @@
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var BABYLON;
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(function (BABYLON) {
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- /*interface IRegisteredMesh {
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- mesh: AbstractMesh;
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- body: any; //Cannon body
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- material: any;
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- delta: Vector3;
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- deltaRotation: Quaternion;
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- type: any;
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- collisionFunction?: (event: any) => void;
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-
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- }*/
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- /*export class OldCannonJSPlugin {
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-
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- private _world: any;
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- private _registeredMeshes: Array<IRegisteredMesh> = [];
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- private _physicsMaterials = [];
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- private _gravity: Vector3;
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- private _fixedTimeStep: number = 1 / 60;
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- //private _maxSubSteps : number = 15;
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-
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- public name = "CannonJS";
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-
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- public constructor(private _useDeltaForWorldStep: boolean = true) {
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-
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- }
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-
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- public initialize(iterations: number = 10): void {
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- this._world = new CANNON.World();
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- this._world.broadphase = new CANNON.NaiveBroadphase();
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- this._world.solver.iterations = iterations;
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- }
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-
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- private _checkWithEpsilon(value: number): number {
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- return value < PhysicsEngine.Epsilon ? PhysicsEngine.Epsilon : value;
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- }
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-
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- public runOneStep(delta: number): void {
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-
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- this._world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta * 1000 : 0);
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-
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- this._registeredMeshes.forEach((registeredMesh) => {
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-
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- // Body position
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- var bodyX = registeredMesh.body.position.x,
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- bodyY = registeredMesh.body.position.y,
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- bodyZ = registeredMesh.body.position.z;
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-
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- registeredMesh.mesh.position.x = bodyX + registeredMesh.delta.x;
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- registeredMesh.mesh.position.y = bodyY + registeredMesh.delta.y;
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- registeredMesh.mesh.position.z = bodyZ + registeredMesh.delta.z;
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-
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- registeredMesh.mesh.rotationQuaternion.copyFrom(registeredMesh.body.quaternion);
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- if (registeredMesh.deltaRotation) {
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- registeredMesh.mesh.rotationQuaternion.multiplyInPlace(registeredMesh.deltaRotation);
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- }
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-
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- //is the physics collision callback is set?
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- if (registeredMesh.mesh.onPhysicsCollide) {
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- if (!registeredMesh.collisionFunction) {
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- registeredMesh.collisionFunction = (e) => {
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- //find the mesh that collided with the registered mesh
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- for (var idx = 0; idx < this._registeredMeshes.length; idx++) {
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- if (this._registeredMeshes[idx].body == e.body) {
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- registeredMesh.mesh.onPhysicsCollide(this._registeredMeshes[idx].mesh, e.contact);
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- }
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- }
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- }
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- registeredMesh.body.addEventListener("collide", registeredMesh.collisionFunction);
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- }
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- } else {
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- //unregister, in case the function was removed for some reason
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- if (registeredMesh.collisionFunction) {
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- registeredMesh.body.removeEventListener("collide", registeredMesh.collisionFunction);
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- }
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- }
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- });
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- }
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-
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- public setGravity(gravity: Vector3): void {
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- this._gravity = gravity;
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- this._world.gravity.set(gravity.x, gravity.y, gravity.z);
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- }
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-
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- public getGravity(): Vector3 {
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- return this._gravity;
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- }
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-
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- public registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsImpostorParameters): any {
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- this.unregisterMesh(mesh);
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-
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- if (!mesh.rotationQuaternion) {
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- mesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z);
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- }
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-
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- mesh.computeWorldMatrix(true);
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-
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- var shape = this._createShape(mesh, impostor);
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-
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- return this._createRigidBodyFromShape(shape, mesh, options);
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- }
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-
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- private _createShape(mesh: AbstractMesh, impostor: number) {
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-
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- //get the correct bounding box
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- var oldQuaternion = mesh.rotationQuaternion;
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- mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1);
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- mesh.computeWorldMatrix(true);
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-
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- var returnValue;
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-
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- switch (impostor) {
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- case PhysicsEngine.SphereImpostor:
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- var bbox = mesh.getBoundingInfo().boundingBox;
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- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
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- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
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- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
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-
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- returnValue = new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);
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-
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- break;
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- //TMP also for cylinder - TODO Cannon supports cylinder natively.
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- case PhysicsEngine.CylinderImpostor:
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- Tools.Warn("CylinderImposter not yet implemented, using BoxImposter instead");
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- case PhysicsEngine.BoxImpostor:
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- bbox = mesh.getBoundingInfo().boundingBox;
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- var min = bbox.minimumWorld;
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- var max = bbox.maximumWorld;
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- var box = max.subtract(min).scale(0.5);
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- returnValue = new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));
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- break;
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- case PhysicsEngine.PlaneImpostor:
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- Tools.Warn("Attention, Cannon.js PlaneImposter might not behave as you wish. Consider using BoxImposter instead");
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- returnValue = new CANNON.Plane();
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- break;
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- case PhysicsEngine.MeshImpostor:
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- var rawVerts = mesh.getVerticesData(VertexBuffer.PositionKind);
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- var rawFaces = mesh.getIndices();
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- Tools.Warn("MeshImpostor only collides against spheres.");
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- returnValue = new CANNON.Trimesh(rawVerts, rawFaces); //this._createConvexPolyhedron(rawVerts, rawFaces, mesh);
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- break;
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- case PhysicsEngine.HeightmapImpostor:
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- returnValue = this._createHeightmap(mesh);
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- break;
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-
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- }
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-
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- mesh.rotationQuaternion = oldQuaternion;
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-
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- return returnValue;
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- }
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-
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- private _createConvexPolyhedron(rawVerts: number[] | Float32Array, rawFaces: number[] | Int32Array, mesh: AbstractMesh): any {
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- var verts = [], faces = [];
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-
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- mesh.computeWorldMatrix(true);
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-
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- //reuse this variable
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- var transformed = Vector3.Zero();
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- // Get vertices
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- for (var i = 0; i < rawVerts.length; i += 3) {
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- Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
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- verts.push(new CANNON.Vec3(transformed.x, transformed.y, transformed.z));
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- }
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-
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- // Get faces
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- for (var j = 0; j < rawFaces.length; j += 3) {
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- faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
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- }
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-
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- var shape = new CANNON.ConvexPolyhedron(verts, faces);
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-
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- return shape;
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- }
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-
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- private _createHeightmap(mesh: AbstractMesh, pointDepth?: number) {
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- var pos = mesh.getVerticesData(VertexBuffer.PositionKind);
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- var matrix = [];
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-
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- //For now pointDepth will not be used and will be automatically calculated.
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- //Future reference - try and find the best place to add a reference to the pointDepth variable.
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- var arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1);
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-
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- var dim = Math.min(mesh.getBoundingInfo().boundingBox.extendSize.x, mesh.getBoundingInfo().boundingBox.extendSize.z);
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-
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- var elementSize = dim * 2 / arraySize;
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-
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- var minY = mesh.getBoundingInfo().boundingBox.extendSize.y;
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-
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- for (var i = 0; i < pos.length; i = i + 3) {
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- var x = Math.round((pos[i + 0]) / elementSize + arraySize / 2);
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- var z = Math.round(((pos[i + 2]) / elementSize - arraySize / 2) * -1);
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- var y = pos[i + 1] + minY;
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- if (!matrix[x]) {
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- matrix[x] = [];
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- }
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- if (!matrix[x][z]) {
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- matrix[x][z] = y;
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- }
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- matrix[x][z] = Math.max(y, matrix[x][z]);
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- }
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-
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-
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- for (var x = 0; x <= arraySize; ++x) {
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- if (!matrix[x]) {
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- var loc = 1;
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- while (!matrix[(x + loc) % arraySize]) {
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- loc++;
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- }
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- matrix[x] = matrix[(x + loc) % arraySize].slice();
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- //console.log("missing x", x);
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- }
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- for (var z = 0; z <= arraySize; ++z) {
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- if (!matrix[x][z]) {
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- var loc = 1;
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- var newValue;
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- while (newValue === undefined) {
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- newValue = matrix[x][(z + loc++) % arraySize];
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- }
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- matrix[x][z] = newValue;
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-
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- }
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- }
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- }
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-
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- var shape = new CANNON.Heightfield(matrix, {
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- elementSize: elementSize
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- });
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-
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- //For future reference, needed for body transformation
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- shape.minY = minY;
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-
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- return shape;
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- }
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-
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- private _addMaterial(friction: number, restitution: number) {
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- var index;
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- var mat;
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-
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- for (index = 0; index < this._physicsMaterials.length; index++) {
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- mat = this._physicsMaterials[index];
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-
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- if (mat.friction === friction && mat.restitution === restitution) {
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- return mat;
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- }
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- }
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-
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- var currentMat = new CANNON.Material("mat");
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- this._physicsMaterials.push(currentMat);
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-
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- for (index = 0; index < this._physicsMaterials.length; index++) {
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- mat = this._physicsMaterials[index];
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-
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- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, { friction: friction, restitution: restitution });
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-
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- this._world.addContactMaterial(contactMaterial);
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- }
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-
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- return currentMat;
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- }
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-
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- private _createRigidBodyFromShape(shape: any, mesh: AbstractMesh, options: PhysicsImpostorParameters): any {
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- if (!mesh.rotationQuaternion) {
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- mesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z);
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- }
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-
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- // The delta between the mesh position and the mesh bounding box center
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- var bbox = mesh.getBoundingInfo().boundingBox;
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- var deltaPosition = mesh.position.subtract(bbox.center);
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- var deltaRotation;
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-
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- var material = this._addMaterial(options.friction, options.restitution);
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- var body = new CANNON.Body({
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- mass: options.mass,
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- material: material,
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- position: new CANNON.Vec3(bbox.center.x, bbox.center.y, bbox.center.z)
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- });
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-
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- body.quaternion = new CANNON.Quaternion(mesh.rotationQuaternion.x, mesh.rotationQuaternion.y, mesh.rotationQuaternion.z, mesh.rotationQuaternion.w);
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- //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis.
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- if (shape.type === CANNON.Shape.types.PLANE || shape.type === CANNON.Shape.types.HEIGHTFIELD) {
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- //-90 DEG in X, precalculated
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- var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
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- body.quaternion = body.quaternion.mult(tmpQ);
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- //Invert! (Precalculated, 90 deg in X)
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- deltaRotation = new Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);
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- }
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-
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- //If it is a heightfield, if should be centered.
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- if (shape.type === CANNON.Shape.types.HEIGHTFIELD) {
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-
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- //calculate the correct body position:
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- var rotationQuaternion = mesh.rotationQuaternion;
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- mesh.rotationQuaternion = new Quaternion();
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- mesh.computeWorldMatrix(true);
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-
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- //get original center with no rotation
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- var center = mesh.getBoundingInfo().boundingBox.center.clone();
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-
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- var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
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-
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- //rotation is back
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- mesh.rotationQuaternion = rotationQuaternion;
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-
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- //calculate the new center using a pivot (since Cannon.js doesn't center height maps)
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- var p = Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z);
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- mesh.setPivotMatrix(p);
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- mesh.computeWorldMatrix(true);
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-
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- //calculate the translation
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- var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate();
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-
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- body.position = new CANNON.Vec3(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z);
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- //add it inverted to the delta
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- deltaPosition = mesh.getBoundingInfo().boundingBox.center.subtract(center);
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- deltaPosition.y += mesh.getBoundingInfo().boundingBox.extendSize.y;
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-
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- mesh.setPivotMatrix(oldPivot);
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- mesh.computeWorldMatrix(true);
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- } else if (shape.type === CANNON.Shape.types.TRIMESH) {
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- deltaPosition = Vector3.Zero();
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- }
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-
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- //add the shape
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- body.addShape(shape);
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-
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- this._world.add(body);
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-
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- this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition, deltaRotation: deltaRotation, type: shape.type });
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-
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- return body;
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- }
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-
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- public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any {
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-
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- var initialMesh = parts[0].mesh;
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-
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- this.unregisterMesh(initialMesh);
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-
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- initialMesh.computeWorldMatrix(true);
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-
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- var initialShape = this._createShape(initialMesh, parts[0].impostor);
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- var body = this._createRigidBodyFromShape(initialShape, initialMesh, options);
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-
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- for (var index = 1; index < parts.length; index++) {
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- var mesh = parts[index].mesh;
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- mesh.computeWorldMatrix(true);
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- var shape = this._createShape(mesh, parts[index].impostor);
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- var localPosition = mesh.position;
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-
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- body.addShape(shape, new CANNON.Vec3(localPosition.x, localPosition.y, localPosition.z));
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- }
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-
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- return body;
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- }
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-
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- private _unbindBody(body): void {
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- for (var index = 0; index < this._registeredMeshes.length; index++) {
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- var registeredMesh = this._registeredMeshes[index];
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-
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- if (registeredMesh.body === body) {
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- this._world.remove(registeredMesh.body);
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- registeredMesh.body = null;
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- registeredMesh.delta = null;
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- registeredMesh.deltaRotation = null;
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- }
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- }
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- }
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-
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- public unregisterMesh(mesh: AbstractMesh): void {
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- for (var index = 0; index < this._registeredMeshes.length; index++) {
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- var registeredMesh = this._registeredMeshes[index];
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-
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- if (registeredMesh.mesh === mesh) {
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- // Remove body
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- if (registeredMesh.body) {
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- this._unbindBody(registeredMesh.body);
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- }
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-
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- this._registeredMeshes.splice(index, 1);
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- return;
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- }
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- }
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- }
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-
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- public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void {
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- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);
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- var impulse = new CANNON.Vec3(force.x, force.y, force.z);
|
|
|
-
|
|
|
- for (var index = 0; index < this._registeredMeshes.length; index++) {
|
|
|
- var registeredMesh = this._registeredMeshes[index];
|
|
|
-
|
|
|
- if (registeredMesh.mesh === mesh) {
|
|
|
- registeredMesh.body.applyImpulse(impulse, worldPoint);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public updateBodyPosition = function(mesh: AbstractMesh): void {
|
|
|
- for (var index = 0; index < this._registeredMeshes.length; index++) {
|
|
|
- var registeredMesh = this._registeredMeshes[index];
|
|
|
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
|
|
|
- var body = registeredMesh.body;
|
|
|
-
|
|
|
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
|
|
|
-
|
|
|
- body.quaternion.copy(mesh.rotationQuaternion);
|
|
|
-
|
|
|
- if (registeredMesh.deltaRotation) {
|
|
|
- var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
|
|
|
- body.quaternion = body.quaternion.mult(tmpQ);
|
|
|
- }
|
|
|
-
|
|
|
- if (registeredMesh.type === CANNON.Shape.types.HEIGHTFIELD) {
|
|
|
- //calculate the correct body position:
|
|
|
- var rotationQuaternion = mesh.rotationQuaternion;
|
|
|
- mesh.rotationQuaternion = new Quaternion();
|
|
|
- mesh.computeWorldMatrix(true);
|
|
|
-
|
|
|
- //get original center with no rotation
|
|
|
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
|
|
|
-
|
|
|
- var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
|
|
|
-
|
|
|
- //rotation is back
|
|
|
- mesh.rotationQuaternion = rotationQuaternion;
|
|
|
-
|
|
|
- //calculate the new center using a pivot (since Cannon.js doesn't center height maps)
|
|
|
- var p = Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z);
|
|
|
- mesh.setPivotMatrix(p);
|
|
|
- mesh.computeWorldMatrix(true);
|
|
|
-
|
|
|
- //calculate the translation
|
|
|
- var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate();
|
|
|
-
|
|
|
- center.copyFromFloats(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z);
|
|
|
- //add it inverted to the delta
|
|
|
- registeredMesh.delta = mesh.getBoundingInfo().boundingBox.center.subtract(center);
|
|
|
- registeredMesh.delta.y += mesh.getBoundingInfo().boundingBox.extendSize.y;
|
|
|
-
|
|
|
- mesh.setPivotMatrix(oldPivot);
|
|
|
- mesh.computeWorldMatrix(true);
|
|
|
- } else if (registeredMesh.type === CANNON.Shape.types.TRIMESH) {
|
|
|
- center.copyFromFloats(mesh.position.x, mesh.position.y, mesh.position.z);
|
|
|
- }
|
|
|
-
|
|
|
- body.position.set(center.x, center.y, center.z);
|
|
|
-
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean {
|
|
|
- var body1 = null, body2 = null;
|
|
|
- for (var index = 0; index < this._registeredMeshes.length; index++) {
|
|
|
- var registeredMesh = this._registeredMeshes[index];
|
|
|
-
|
|
|
- if (registeredMesh.mesh === mesh1) {
|
|
|
- body1 = registeredMesh.body;
|
|
|
- if (body2) break;
|
|
|
- } else if (registeredMesh.mesh === mesh2) {
|
|
|
- body2 = registeredMesh.body;
|
|
|
- if (body1) break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!body1 || !body2) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.y, pivot1.z), body2, new CANNON.Vec3(pivot2.x, pivot2.y, pivot2.z));
|
|
|
- this._world.addConstraint(constraint);
|
|
|
-
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- public dispose(): void {
|
|
|
- while (this._registeredMeshes.length) {
|
|
|
- this.unregisterMesh(this._registeredMeshes[0].mesh);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public isSupported(): boolean {
|
|
|
- return window.CANNON !== undefined;
|
|
|
- }
|
|
|
-
|
|
|
- public getWorldObject(): any {
|
|
|
- return this._world;
|
|
|
- }
|
|
|
-
|
|
|
- public getPhysicsBodyOfMesh(mesh: AbstractMesh) {
|
|
|
- for (var index = 0; index < this._registeredMeshes.length; index++) {
|
|
|
- var registeredMesh = this._registeredMeshes[index];
|
|
|
- if (registeredMesh.mesh === mesh) {
|
|
|
- return registeredMesh.body;
|
|
|
- }
|
|
|
- }
|
|
|
- return null;
|
|
|
- }
|
|
|
- }*/
|
|
|
var CannonJSPlugin = (function () {
|
|
|
function CannonJSPlugin(_useDeltaForWorldStep, iterations) {
|
|
|
if (_useDeltaForWorldStep === void 0) { _useDeltaForWorldStep = true; }
|
|
@@ -508,6 +8,8 @@ var BABYLON;
|
|
|
this.name = "CannonJSPlugin";
|
|
|
this._physicsMaterials = [];
|
|
|
this._fixedTimeStep = 1 / 60;
|
|
|
+ //See https://github.com/schteppe/cannon.js/blob/gh-pages/demos/collisionFilter.html
|
|
|
+ this._currentCollisionGroup = 2;
|
|
|
this._minus90X = new BABYLON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
|
|
|
this._plus90X = new BABYLON.Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);
|
|
|
this._tmpPosition = BABYLON.Vector3.Zero();
|
|
@@ -631,6 +133,7 @@ var BABYLON;
|
|
|
}
|
|
|
var constraint;
|
|
|
var jointData = impostorJoint.joint.jointData;
|
|
|
+ //TODO - https://github.com/schteppe/cannon.js/blob/gh-pages/demos/collisionFilter.html
|
|
|
var constraintData = {
|
|
|
pivotA: jointData.mainPivot ? new CANNON.Vec3().copy(jointData.mainPivot) : null,
|
|
|
pivotB: jointData.connectedPivot ? new CANNON.Vec3().copy(jointData.connectedPivot) : null,
|
|
@@ -638,6 +141,20 @@ var BABYLON;
|
|
|
axisB: jointData.connectedAxis ? new CANNON.Vec3().copy(jointData.connectedAxis) : null,
|
|
|
maxForce: jointData.nativeParams.maxForce
|
|
|
};
|
|
|
+ if (!jointData.collision) {
|
|
|
+ //add 1st body to a collision group of its own, if it is not in 1
|
|
|
+ if (mainBody.collisionFilterGroup === 1) {
|
|
|
+ mainBody.collisionFilterGroup = this._currentCollisionGroup;
|
|
|
+ this._currentCollisionGroup <<= 1;
|
|
|
+ }
|
|
|
+ if (connectedBody.collisionFilterGroup === 1) {
|
|
|
+ connectedBody.collisionFilterGroup = this._currentCollisionGroup;
|
|
|
+ this._currentCollisionGroup <<= 1;
|
|
|
+ }
|
|
|
+ //add their mask to the collisionFilterMask of each other:
|
|
|
+ connectedBody.collisionFilterMask = connectedBody.collisionFilterMask | ~mainBody.collisionFilterGroup;
|
|
|
+ mainBody.collisionFilterMask = mainBody.collisionFilterMask | ~connectedBody.collisionFilterGroup;
|
|
|
+ }
|
|
|
switch (impostorJoint.joint.type) {
|
|
|
case BABYLON.PhysicsJoint.HingeJoint:
|
|
|
constraint = new CANNON.HingeConstraint(mainBody, connectedBody, constraintData);
|
|
@@ -826,6 +343,9 @@ var BABYLON;
|
|
|
CannonJSPlugin.prototype.isSupported = function () {
|
|
|
return window.CANNON !== undefined;
|
|
|
};
|
|
|
+ CannonJSPlugin.prototype.setVelocity = function (impostor, velocity) {
|
|
|
+ impostor.physicsBody.velocity.copy(velocity);
|
|
|
+ };
|
|
|
CannonJSPlugin.prototype.dispose = function () {
|
|
|
//nothing to do, actually.
|
|
|
};
|