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@@ -6,7 +6,7 @@
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createIndexBuffer(indices: ArrayBuffer, is32Bits: boolean): WebGLBuffer;
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bindIndexBuffer(buffer: WebGLBuffer): void;
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createVertexBuffer(vertices: Float32Array): WebGLBuffer;
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- bindVertexBuffer(buffer: WebGLBuffer, indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
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+ bindVertexBuffer(buffer: WebGLBuffer, index: number, stride: number, offset: number): void;
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deleteBuffer(buffer: WebGLBuffer): void;
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createProgram(vertexShader: string, fragmentShader: string): WebGLProgram;
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@@ -252,7 +252,7 @@
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var buffer = vertexBuffer.getBuffer();
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if (buffer) {
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- this._interop.bindVertexBuffer(buffer, order, vertexBuffer.getSize(), vertexBuffer.type, vertexBuffer.normalized, vertexBuffer.byteStride, vertexBuffer.byteOffset);
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+ this._interop.bindVertexBuffer(buffer, order, vertexBuffer.byteStride, vertexBuffer.byteOffset);
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}
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}
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}
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