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Remove unused parameters from bindVertexBuffer

Scott Ramsby 7 年之前
父节点
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3c7de843d5
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/Engine/babylon.nativeEngineWrapper.ts

+ 2 - 2
src/Engine/babylon.nativeEngineWrapper.ts

@@ -6,7 +6,7 @@
         createIndexBuffer(indices: ArrayBuffer, is32Bits: boolean): WebGLBuffer;
         bindIndexBuffer(buffer: WebGLBuffer): void;
         createVertexBuffer(vertices: Float32Array): WebGLBuffer;
-        bindVertexBuffer(buffer: WebGLBuffer, indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
+        bindVertexBuffer(buffer: WebGLBuffer, index: number, stride: number, offset: number): void;
         deleteBuffer(buffer: WebGLBuffer): void;
 
         createProgram(vertexShader: string, fragmentShader: string): WebGLProgram;
@@ -252,7 +252,7 @@
 
                     var buffer = vertexBuffer.getBuffer();
                     if (buffer) {
-                        this._interop.bindVertexBuffer(buffer, order, vertexBuffer.getSize(), vertexBuffer.type, vertexBuffer.normalized, vertexBuffer.byteStride, vertexBuffer.byteOffset);
+                        this._interop.bindVertexBuffer(buffer, order, vertexBuffer.byteStride, vertexBuffer.byteOffset);
                     }
                 }
             }