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@@ -130,10 +130,16 @@ async function evaluate(test, resultCanvas, result, renderImage, waitRing, done)
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var renderB64 = saveRenderImage(renderData, canvas);
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var renderB64 = saveRenderImage(renderData, canvas);
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renderImage.src = renderB64;
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renderImage.src = renderB64;
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- engine.applyStates();
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currentScene.dispose();
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currentScene.dispose();
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currentScene = null;
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currentScene = null;
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engine.setHardwareScalingLevel(1);
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engine.setHardwareScalingLevel(1);
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+ engine.setDepthFunction(BABYLON.Constants.LEQUAL);
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+
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+ engine.applyStates();
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+
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+ engine._deltaTime = 0;
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+ engine._fps = 60;
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+ engine._performanceMonitor = new BABYLON.PerformanceMonitor();
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done(testRes, renderB64);
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done(testRes, renderB64);
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}
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}
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