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@@ -234,8 +234,7 @@ void main(void) {
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faceNormal = gl_FrontFacing ? faceNormal : -faceNormal;
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#endif
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- float comp = sign(dot(normalW, faceNormal));
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- normalW *= -comp;
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+ normalW *= sign(dot(normalW, faceNormal));
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#endif
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#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
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