|
globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
|
|
globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
|
|
//no need for clone, as long as gravity is not on.
|
|
//no need for clone, as long as gravity is not on.
|