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@@ -11782,12 +11782,12 @@ declare module "babylonjs/Particles/particleSystem" {
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* This function can be defined to specify initial direction for every new particle.
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* It by default use the emitterType defined function
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*/
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- startDirectionFunction: (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle) => void;
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+ startDirectionFunction: (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => void;
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/**
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* This function can be defined to specify initial position for every new particle.
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* It by default use the emitterType defined function
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*/
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- startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle) => void;
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+ startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => void;
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/**
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* @hidden
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*/
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@@ -84794,12 +84794,12 @@ declare module BABYLON {
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* This function can be defined to specify initial direction for every new particle.
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* It by default use the emitterType defined function
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*/
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- startDirectionFunction: (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle) => void;
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+ startDirectionFunction: (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => void;
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/**
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* This function can be defined to specify initial position for every new particle.
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* It by default use the emitterType defined function
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*/
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- startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle) => void;
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+ startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => void;
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/**
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* @hidden
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*/
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