Jelajahi Sumber

removed unwanted file

David Catuhe 7 tahun lalu
induk
melakukan
3b3daa6127
1 mengubah file dengan 0 tambahan dan 97 penghapusan
  1. 0 97
      localDev/indexMini.html

+ 0 - 97
localDev/indexMini.html

@@ -1,97 +0,0 @@
-<!DOCTYPE html>
-<html xmlns="http://www.w3.org/1999/xhtml">
-
-<head>
-    <title>Local Development</title>
-
-    <script src="../dist/preview%20release/babylon.max.js"></script>
-
-    <style>
-        html,
-        body {
-            width: 100%;
-            height: 100%;
-            padding: 0;
-            margin: 0;
-            overflow: hidden;
-        }
-
-        #renderCanvas {
-            width: 100%;
-            height: 100%;
-        }
-
-        #fps {
-            position: absolute;
-            background-color: black;
-            border: 2px solid red;
-            text-align: center;
-            font-size: 16px;
-            color: white;
-            top: 15px;
-            right: 10px;
-            width: 60px;
-            height: 20px;
-        }
-    </style>
-</head>
-
-<body>
-    <div id="fps">0</div>
-    <canvas id="renderCanvas" touch-action="none"></canvas>
-
-    <script>
-        var canvas = document.getElementById("renderCanvas");
-        var divFps = document.getElementById("fps");
-
-        // Global to simulate PG.
-        var engine = new BABYLON.Engine(canvas, true, { stencil: true, disableWebGL2Support: false, preserveDrawingBuffer: true });
-
-        if (BABYLON.Engine.isSupported()) {
-
-            // This creates a basic Babylon Scene object (non-mesh)
-            var scene = new BABYLON.Scene(engine);
-
-            // This creates and positions a free camera (non-mesh)
-            var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
-
-            camera.attachControl(canvas, true);
-
-            // This targets the camera to scene origin
-            camera.setTarget(BABYLON.Vector3.Zero());
-
-            // This attaches the camera to the canvas
-            camera.attachControl(canvas, true);
-
-            // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
-            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
-
-            // Default intensity is 1. Let's dim the light a small amount
-            light.intensity = 0.7;
-
-            // Our built-in 'sphere' shape. Params: name, subdivs, size, scene
-            var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
-
-            // Move the sphere upward 1/2 its height
-            sphere.position.y = 1;
-
-            // Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
-            var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);            
-
-
-            engine.runRenderLoop(function () {
-                if (scene.activeCamera) {
-                    scene.render();
-                }
-                divFps.innerHTML = engine.getFps().toFixed() + " fps";
-            });
-        }
-
-        // Resize
-        window.addEventListener("resize", function () {
-            engine.resize();
-        });
-    </script>
-</body>
-
-</html>