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Don't apply state before clear()

Scott Ramsby 7 年之前
父節點
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3b2077fcee
共有 1 個文件被更改,包括 0 次插入2 次删除
  1. 0 2
      src/Engine/babylon.engine.ts

+ 0 - 2
src/Engine/babylon.engine.ts

@@ -1902,8 +1902,6 @@
          * @param stencil defines if the stencil buffer must be cleared
          */
         public clear(color: Nullable<Color4>, backBuffer: boolean, depth: boolean, stencil: boolean = false): void {
-            this.applyStates();
-
             var mode = 0;
             if (backBuffer && color) {
                 this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);