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@@ -672,7 +672,7 @@ export class Bone extends Node {
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}
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/**
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- * Set the euler rotation of the bone in local of world space
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+ * Set the euler rotation of the bone in local or world space
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* @param rotation The euler rotation that the bone should be set to
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* @param space The space that the rotation is in
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* @param mesh The mesh that this bone is attached to. This is only used in world space
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@@ -682,7 +682,7 @@ export class Bone extends Node {
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}
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/**
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- * Set the quaternion rotation of the bone in local of world space
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+ * Set the quaternion rotation of the bone in local or world space
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* @param quat The quaternion rotation that the bone should be set to
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* @param space The space that the rotation is in
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* @param mesh The mesh that this bone is attached to. This is only used in world space
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@@ -712,7 +712,7 @@ export class Bone extends Node {
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}
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/**
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- * Set the rotation matrix of the bone in local of world space
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+ * Set the rotation matrix of the bone in local or world space
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* @param rotMat The rotation matrix that the bone should be set to
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* @param space The space that the rotation is in
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* @param mesh The mesh that this bone is attached to. This is only used in world space
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