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@@ -164,7 +164,7 @@
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}
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}
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if (!this._shadowMap2) {
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if (!this._shadowMap2) {
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- this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
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+ this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false, true, textureType);
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this._shadowMap2.wrapU = Texture.CLAMP_ADDRESSMODE;
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this._shadowMap2.wrapU = Texture.CLAMP_ADDRESSMODE;
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this._shadowMap2.wrapV = Texture.CLAMP_ADDRESSMODE;
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this._shadowMap2.wrapV = Texture.CLAMP_ADDRESSMODE;
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this._shadowMap2.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
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this._shadowMap2.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
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