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Merge pull request #1241 from sebavan/master

Fix Shadow FullFloat
David Catuhe 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Lights/Shadows/babylon.shadowGenerator.ts

+ 1 - 1
src/Lights/Shadows/babylon.shadowGenerator.ts

@@ -164,7 +164,7 @@
                 }
 
                 if (!this._shadowMap2) {
-                    this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
+                    this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false, true, textureType);
                     this._shadowMap2.wrapU = Texture.CLAMP_ADDRESSMODE;
                     this._shadowMap2.wrapV = Texture.CLAMP_ADDRESSMODE;
                     this._shadowMap2.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);