Fix Shadow FullFloat
@@ -164,7 +164,7 @@
}
if (!this._shadowMap2) {
- this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
+ this._shadowMap2 = new RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false, true, textureType);
this._shadowMap2.wrapU = Texture.CLAMP_ADDRESSMODE;
this._shadowMap2.wrapV = Texture.CLAMP_ADDRESSMODE;
this._shadowMap2.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);