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@@ -508,11 +508,11 @@ void main(void) {
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}
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}
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#endif
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#endif
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- #ifdef GAMMAREFRACTION
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+ #ifdef RGBDREFRACTION
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environmentRefraction.rgb = fromRGBD(environmentRefraction);
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environmentRefraction.rgb = fromRGBD(environmentRefraction);
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#endif
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#endif
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- #ifdef RGBDREFRACTION
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+ #ifdef GAMMAREFRACTION
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environmentRefraction.rgb = toLinearSpace(environmentRefraction.rgb);
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environmentRefraction.rgb = toLinearSpace(environmentRefraction.rgb);
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#endif
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#endif
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@@ -905,4 +905,4 @@ void main(void) {
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//gl_FragColor = vec4(eho, eho, eho, 1.0);
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//gl_FragColor = vec4(eho, eho, eho, 1.0);
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//gl_FragColor = vec4(seo * eho, seo * eho, seo * eho, 1.0);
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//gl_FragColor = vec4(seo * eho, seo * eho, seo * eho, 1.0);
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-}
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+}
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