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+## Babylon.js loaders
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+
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+You will find here all loading plugin that you can use to load different formats than .babylon
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+
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+To use then you just have to reference the loader file:
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+
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+```
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+<script src="Babylon.js"></script>
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+<script src="babylon.stlFileLoader.js"></script>
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+```
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+
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+And then the SceneLoader will know how to load the new extension:
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+```
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+BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) {
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+ newScene.activeCamera.attachControl(canvas, false);
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+ engine.runRenderLoop(function () {
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+ newScene.render();
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+ });
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+});
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+```
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