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+export enum ExtensionName {
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+ TextureCompressionBC = "texture-compression-bc"
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+}
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+export enum AddressMode {
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+ ClampToEdge = "clamp-to-edge",
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+ Repeat = "repeat",
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+ MirrorRepeat = "mirror-repeat"
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+}
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+export enum BindingType {
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+ UniformBuffer = "uniform-buffer",
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+ StorageBuffer = "storage-buffer",
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+ ReadonlyStorageBuffer = "readonly-storage-buffer",
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+ Sampler = "sampler",
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+ ComparisonSampler = "comparison-sampler",
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+ SampledTexture = "sampled-texture",
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+ ReadonlyStorageTexture = "readonly-storage-texture",
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+ WriteonlyStorageTexture = "writeonly-storage-texture"
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+}
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+export enum BlendFactor {
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+ Zero = "zero",
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+ One = "one",
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+ SrcColor = "src-color",
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+ OneMinusSrcColor = "one-minus-src-color",
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+ SrcAlpha = "src-alpha",
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+ OneMinusSrcAlpha = "one-minus-src-alpha",
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+ DstColor = "dst-color",
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+ OneMinusDstColor = "one-minus-dst-color",
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+ DstAlpha = "dst-alpha",
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+ OneMinusDstAlpha = "one-minus-dst-alpha",
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+ SrcAlphaSaturated = "src-alpha-saturated",
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+ BlendColor = "blend-color",
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+ OneMinusBlendColor = "one-minus-blend-color"
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+}
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+export enum BlendOperation {
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+ Add = "add",
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+ Subtract = "subtract",
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+ ReverseSubtract = "reverse-subtract",
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+ Min = "min",
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+ Max = "max"
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+}
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+export enum CompareFunction {
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+ Never = "never",
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+ Less = "less",
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+ Equal = "equal",
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+ LessEqual = "less-equal",
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+ Greater = "greater",
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+ NotEqual = "not-equal",
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+ GreaterEqual = "greater-equal",
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+ Always = "always"
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+}
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+export enum CullMode {
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+ None = "none",
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+ Front = "front",
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+ Back = "back"
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+}
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+export enum FilterMode {
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+ Nearest = "nearest",
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+ Linear = "linear"
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+}
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+export enum FrontFace {
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+ CCW = "ccw",
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+ CW = "cw"
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+}
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+export enum IndexFormat {
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+ Uint16 = "uint16",
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+ Uint32 = "uint32"
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+}
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+export enum InputStepMode {
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+ Vertex = "vertex",
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+ Instance = "instance"
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+}
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+export enum LoadOp {
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+ Load = "load"
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+}
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+export enum PrimitiveTopology {
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+ PointList = "point-list",
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+ LineList = "line-list",
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+ LineStrip = "line-strip",
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+ TriangleList = "triangle-list",
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+ TriangleStrip = "triangle-strip"
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+}
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+export enum StencilOperation {
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+ Keep = "keep",
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+ Zero = "zero",
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+ Replace = "replace",
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+ Invert = "invert",
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+ IncrementClamp = "increment-clamp",
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+ DecrementClamp = "decrement-clamp",
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+ IncrementWrap = "increment-wrap",
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+ DecrementWrap = "decrement-wrap"
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+}
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+export enum StoreOp {
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+ Store = "store",
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+ Clear = "clear"
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+}
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+export enum TextureDimension {
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+ E1d = "1d",
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+ E2d = "2d",
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+ E3d = "3d"
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+}
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+export enum TextureFormat {
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+ R8Unorm = "r8unorm",
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+ R8Snorm = "r8snorm",
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+ R8Uint = "r8uint",
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+ R8Sint = "r8sint",
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+ R16Uint = "r16uint",
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+ R16Sint = "r16sint",
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+ R16Float = "r16float",
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+ RG8Unorm = "rg8unorm",
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+ RG8Snorm = "rg8snorm",
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+ RG8Uint = "rg8uint",
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+ RG8Sint = "rg8sint",
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+ R32Uint = "r32uint",
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+ R32Sint = "r32sint",
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+ R32Float = "r32float",
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+ RG16Uint = "rg16uint",
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+ RG16Sint = "rg16sint",
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+ RG16Float = "rg16float",
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+ RGBA8Unorm = "rgba8unorm",
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+ RGBA8UnormSRGB = "rgba8unorm-srgb",
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+ RGBA8Snorm = "rgba8snorm",
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+ RGBA8Uint = "rgba8uint",
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+ RGBA8Sint = "rgba8sint",
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+ BGRA8Unorm = "bgra8unorm",
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+ BGRA8UnormSRGB = "bgra8unorm-srgb",
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+ RGB10A2Unorm = "rgb10a2unorm",
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+ RG11B10Float = "rg11b10float",
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+ RG32Uint = "rg32uint",
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+ RG32Sint = "rg32sint",
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+ RG32Float = "rg32float",
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+ RGBA16Uint = "rgba16uint",
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+ RGBA16Sint = "rgba16sint",
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+ RGBA16Float = "rgba16float",
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+ RGBA32Uint = "rgba32uint",
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+ RGBA32Sint = "rgba32sint",
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+ RGBA32Float = "rgba32float",
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+ Depth32Float = "depth32float",
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+ Depth24Plus = "depth24plus",
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+ Depth24PlusStencil8 = "depth24plus-stencil8"
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+}
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+export enum TextureComponentType {
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+ Float = "float",
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+ Sint = "sint",
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+ Uint = "uint"
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+}
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+export enum TextureViewDimension {
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+ E1d = "1d",
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+ E2d = "2d",
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+ E2dArray = "2d-array",
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+ Cube = "cube",
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+ CubeArray = "cube-array",
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+ E3d = "3d"
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+}
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+export enum VertexFormat {
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+ Uchar2 = "uchar2",
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+ Uchar4 = "uchar4",
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+ Char2 = "char2",
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+ Char4 = "char4",
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+ Uchar2Norm = "uchar2norm",
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+ Uchar4Norm = "uchar4norm",
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+ Char2Norm = "char2norm",
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+ Char4Norm = "char4norm",
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+ Ushort2 = "ushort2",
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+ Ushort4 = "ushort4",
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+ Short2 = "short2",
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+ Short4 = "short4",
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+ Ushort2Norm = "ushort2norm",
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+ Ushort4Norm = "ushort4norm",
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+ Short2Norm = "short2norm",
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+ Short4Norm = "short4norm",
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+ Half2 = "half2",
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+ Half4 = "half4",
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+ Float = "float",
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+ Float2 = "float2",
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+ Float3 = "float3",
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+ Float4 = "float4",
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+ Uint = "uint",
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+ Uint2 = "uint2",
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+ Uint3 = "uint3",
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+ Uint4 = "uint4",
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+ Int = "int",
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+ Int2 = "int2",
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+ Int3 = "int3",
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+ Int4 = "int4"
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+}
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+export enum TextureAspect {
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+ All = "all",
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+ StencilOnly = "stencil-only",
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+ DepthOnly = "depth-only"
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+}
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+export enum CompilationMessageType {
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+ Error = "error",
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+ Warning = "warning",
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+ Info = "info"
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+}
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+export enum QueryType {
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+ Occlusion = "occlusion"
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+}
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+export enum BufferUsage {
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+ MapRead = 1,
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+ MapWrite = 2,
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+ CopySrc = 4,
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+ CopyDst = 8,
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+ Index = 16,
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+ Vertex = 32,
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+ Uniform = 64,
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+ Storage = 128,
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+ Indirect = 256,
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+ QueryResolve = 512
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+}
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+export enum ColorWrite {
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+ Red = 1,
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+ Green = 2,
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+ Blue = 4,
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+ Alpha = 8,
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+ All = 15
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+}
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+export enum ShaderStage {
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+ Vertex = 1,
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+ Fragment = 2,
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+ Compute = 4
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+}
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+export enum TextureUsage {
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+ CopySrc = 1,
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+ CopyDst = 2,
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+ Sampled = 4,
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+ Storage = 8,
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+ OutputAttachment = 16
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+}
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+export enum MapMode {
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+ Read = 1,
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+ Write = 2
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+}
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