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Update readme.md

David Catuhe 10 years ago
parent
commit
39dd5ed95b
1 changed files with 10 additions and 2 deletions
  1. 10 2
      readme.md

+ 10 - 2
readme.md

@@ -25,6 +25,8 @@ Online [shader creation tool](http://www.babylonjs.com/cyos/) where you can lear
 
 Blender [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender) can be used to generate a .babylon file from Blender 3d
 
+Unity 5 [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) can be used to export your geometries from Unity 5 scene editor
+
 Online [asset converter](http://www.babylonjs.com/converter.html) where you can generate .babylon file from .OBJ, .FBX, .DAE
 
 ## Features
@@ -49,6 +51,8 @@ Online [asset converter](http://www.babylonjs.com/converter.html) where you can
  - Level of details (LOD)
  - Automatic scene optimizer
  - Debug layer to help you optimize and debug scenes
+ - SIMD.js support
+ - Collisions can be offloaded on webworkers
 - Standard material is a per pixel material that supports:
  - Diffuse lightning and texture
  - Ambient lightning and texture
@@ -73,11 +77,12 @@ Online [asset converter](http://www.babylonjs.com/converter.html) where you can
  - Alpha testing
  - Billboarding
  - Fullscreen mode
- - Shadow Maps and Variance Shadow Maps
+ - Shadow Maps and Variance Shadow Maps (with support for blurred shadows)
  - Rendering layers
  - Post-processes (blur, refraction, black'n'white, fxaa, customs...)
  - SSAO
  - Volumetric Light Scattering 
+ - Depth of field and lens effects
  - Lens flares
  - Multi-views
 -  Textures:
@@ -92,7 +97,7 @@ Online [asset converter](http://www.babylonjs.com/converter.html) where you can
  - Touch camera
  - Anaglyph camera
  - Virtual Joysticks camera
- - Oculus Rift camera
+ - Stereoscopic camera
  - Gamepad camera
  - VR Device Oriention camera
  - WebVR camera
@@ -102,12 +107,15 @@ Online [asset converter](http://www.babylonjs.com/converter.html) where you can
  - Dynamic meshes
  - Height maps
  - Constructive solid geometries
+ - Parametric shapes (Ribbon, tube, etc.)
  - Hardware instances
 -  Import: 
  - Babylon scene file can be converted from .OBJ, .FBX
  - Exporter for Blender
  - Exporter for Cheetah3d
  - Exporter for 3ds Max
+ - Exporter for Unity 5
+ - STL importer
  - Assets manager
 
 [![Build Status](https://travis-ci.org/BabylonJS/Babylon.js.svg)](https://travis-ci.org/BabylonJS/Babylon.js)