Guide пре 6 година
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399703679a
1 измењених фајлова са 8 додато и 8 уклоњено
  1. 8 8
      src/Sprites/spriteManager.ts

+ 8 - 8
src/Sprites/spriteManager.ts

@@ -346,11 +346,11 @@ export class SpriteManager implements ISpriteManager {
      */
     public intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): Nullable<PickingInfo> {
         var count = Math.min(this._capacity, this.sprites.length);
-        var min = Vector3.Zero();
-        var max = Vector3.Zero();
+        var min = TmpVectors.Vector3[0].copyFromFloats(0, 0, 0);
+        var max = TmpVectors.Vector3[1].copyFromFloats(0, 0, 0);
         var distance = Number.MAX_VALUE;
         var currentSprite: Nullable<Sprite> = null;
-        var pickedPoint = Vector3.Zero();
+        var pickedPoint = TmpVectors.Vector3[2].copyFromFloats(0, 0, 0);
         var cameraSpacePosition = Vector3.Zero();
         var cameraView = camera.getViewMatrix();
 
@@ -396,7 +396,7 @@ export class SpriteManager implements ISpriteManager {
             result.distance = distance;
 
             // Get picked point
-            let direction = TmpVectors.Vector3[0];
+            let direction = TmpVectors.Vector3[3];
             direction.copyFrom(ray.direction);
             direction.normalize();
             direction.scaleInPlace(distance);
@@ -419,11 +419,11 @@ export class SpriteManager implements ISpriteManager {
      */
     public multiIntersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean): Nullable<PickingInfo[]> {
         var count = Math.min(this._capacity, this.sprites.length);
-        var min = Vector3.Zero();
-        var max = Vector3.Zero();
+        var min = TmpVectors.Vector3[0].copyFromFloats(0, 0, 0);
+        var max = TmpVectors.Vector3[1].copyFromFloats(0, 0, 0);
         var distance: number;
         var results: Nullable<PickingInfo[]> = [];
-        var pickedPoint = Vector3.Zero();
+        var pickedPoint = TmpVectors.Vector3[2].copyFromFloats(0, 0, 0);
         var cameraSpacePosition = Vector3.Zero();
         var cameraView = camera.getViewMatrix();
 
@@ -458,7 +458,7 @@ export class SpriteManager implements ISpriteManager {
                 result.distance = distance;
 
                 // Get picked point
-                let direction = TmpVectors.Vector3[0];
+                let direction = TmpVectors.Vector3[3];
                 direction.copyFrom(ray.direction);
                 direction.normalize();
                 direction.scaleInPlace(distance);