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@@ -12,6 +12,8 @@
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- Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back. Batch (dos) scripts to convert entire directories of .jpg's & .png's ([jcpalmer](https://github.com/Palmer-JC))
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### Updates
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+ - Added intersectsMeshes to Ray ([abow](https://github.com/abow))
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+ - New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
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- `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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- Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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@@ -19,6 +21,7 @@
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### Canvas2D
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#### Major Updates
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+ - Added text alignment and word wrap to Text2D ([abow](https://github.com/abow))
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- Support of [Scale9Sprite](http://doc.babylonjs.com/overviews/Canvas2D_Sprite2D#scale9sprite-feature) feature in Sprite2D ([nockawa](https://github.com/nockawa))
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- Support of [AtlasPicture](http://doc.babylonjs.com/overviews/Canvas2D_AtlasPicture) to store many pictures into a bit one, with the possibility to create one/many Sprite2D out of it. ([nockawa](https://github.com/nockawa))
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- Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
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@@ -33,6 +36,7 @@
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### API doc
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### Bug fixes
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+ - Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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- Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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### Breaking changes
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