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Update engine code comments

David Catuhe 7 年之前
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39402ccb05
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Engine/babylon.engine.ts

+ 1 - 1
src/Engine/babylon.engine.ts

@@ -905,7 +905,7 @@
 
         /**
          * Creates a new engine
-         * @param canvasOrContext defines the canvas or WebGL context to use for rendering
+         * @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which alreay used the WebGL context
          * @param antialias defines enable antialiasing (default: false)
          * @param options defines further options to be sent to the getContext() function
          * @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)