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@@ -1893,7 +1893,7 @@
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}
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}
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var tiledGround = new Mesh(name, scene);
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var tiledGround = new Mesh(name, scene);
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- var vertexData = VertexData.CreateTiledGround(xmin, zmin, xmax, zmax, subdivisions, precision);
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+ var vertexData = VertexData.CreateTiledGround({xmin: xmin, zmin: zmin, xmax: xmax, zmax: zmax, subdivisions: subdivisions, precision: precision});
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vertexData.applyToMesh(tiledGround, updatable);
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vertexData.applyToMesh(tiledGround, updatable);
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