@@ -1893,7 +1893,7 @@
}
var tiledGround = new Mesh(name, scene);
- var vertexData = VertexData.CreateTiledGround(xmin, zmin, xmax, zmax, subdivisions, precision);
+ var vertexData = VertexData.CreateTiledGround({xmin: xmin, zmin: zmin, xmax: xmax, zmax: zmax, subdivisions: subdivisions, precision: precision});
vertexData.applyToMesh(tiledGround, updatable);