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@@ -180,9 +180,12 @@ module BABYLON {
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return this._rightController;
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};
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+
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+
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public getForwardRay(length = 100): Ray {
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if (this.leftCamera) {
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- return super.getForwardRay(length, this.leftCamera.getWorldMatrix(), this.position.add(this.devicePosition)); // Need the actual rendered camera
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+ // Use left eye to avoid computation to compute center on every call
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+ return super.getForwardRay(length, this.leftCamera.getWorldMatrix(), this.leftCamera.globalPosition); // Need the actual rendered camera
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}
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else {
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return super.getForwardRay(length);
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