|
@@ -7,7 +7,7 @@ import { Texture } from "../Materials/Textures/texture";
|
|
|
import { BaseTexture } from "../Materials/Textures/baseTexture";
|
|
|
import { VideoTexture } from "../Materials/Textures/videoTexture";
|
|
|
import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
|
|
|
-import { Effect, EffectCreationOptions, EffectFallbacks } from "../Materials/effect";
|
|
|
+import { Effect } from "../Materials/effect";
|
|
|
import { DataBuffer } from '../Meshes/dataBuffer';
|
|
|
import { Tools } from "../Misc/tools";
|
|
|
import { Observer } from "../Misc/observable";
|
|
@@ -358,40 +358,6 @@ export class NativeEngine extends Engine {
|
|
|
// }
|
|
|
}
|
|
|
|
|
|
- /**
|
|
|
- * Create a new effect (used to store vertex/fragment shaders)
|
|
|
- * @param baseName defines the base name of the effect (The name of file without .fragment.fx or .vertex.fx)
|
|
|
- * @param attributesNamesOrOptions defines either a list of attribute names or an EffectCreationOptions object
|
|
|
- * @param uniformsNamesOrEngine defines either a list of uniform names or the engine to use
|
|
|
- * @param samplers defines an array of string used to represent textures
|
|
|
- * @param defines defines the string containing the defines to use to compile the shaders
|
|
|
- * @param fallbacks defines the list of potential fallbacks to use if shader conmpilation fails
|
|
|
- * @param onCompiled defines a function to call when the effect creation is successful
|
|
|
- * @param onError defines a function to call when the effect creation has failed
|
|
|
- * @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
|
|
|
- * @returns the new Effect
|
|
|
- */
|
|
|
- public createEffect(baseName: any, attributesNamesOrOptions: string[] | EffectCreationOptions, uniformsNamesOrEngine: string[] | Engine, samplers?: string[], defines?: string, fallbacks?: EffectFallbacks,
|
|
|
- onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, indexParameters?: any): Effect {
|
|
|
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
|
|
|
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
|
|
|
-
|
|
|
- var name = vertex + "+" + fragment + "@" + (defines ? defines : (<EffectCreationOptions>attributesNamesOrOptions).defines);
|
|
|
- if (this._compiledEffects[name]) {
|
|
|
- var compiledEffect = <Effect>this._compiledEffects[name];
|
|
|
- if (onCompiled && compiledEffect.isReady()) {
|
|
|
- onCompiled(compiledEffect);
|
|
|
- }
|
|
|
-
|
|
|
- return compiledEffect;
|
|
|
- }
|
|
|
- var effect = new Effect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters, false);
|
|
|
- effect._key = name;
|
|
|
- this._compiledEffects[name] = effect;
|
|
|
-
|
|
|
- return effect;
|
|
|
- }
|
|
|
-
|
|
|
public createPipelineContext(): IPipelineContext {
|
|
|
return new NativePipelineContext();
|
|
|
}
|