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Canvas2D: fixed Text2D with SDF an opacity

Loïc Baumann 8 years ago
parent
commit
37f9d2f526

+ 1 - 1
canvas2D/src/shaders/text2d.fragment.fx

@@ -19,7 +19,7 @@ void main(void) {
 	//float opacity = dist * smoothstep(edgeDistance - edgeWidth, edgeDistance + edgeWidth, dist);
 
 	//float opacity = smoothstep(0.25, 0.75, dist);
-	gl_FragColor = vec4(vColor.xyz*dist, 1.0);
+	gl_FragColor = vec4(vColor.xyz*dist, vColor.a);
 #else
 	vec4 color = texture2D(diffuseSampler, vUV);
 	gl_FragColor = color*vColor;

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dist/preview release/canvas2D/babylon.canvas2d.js


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dist/preview release/canvas2D/babylon.canvas2d.min.js