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@@ -46,6 +46,7 @@
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- AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
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- Added scene onPointerMove public callback. [PR](https://github.com/BabylonJS/Babylon.js/pull/810) ([RaananW](https://github.com/RaananW))
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- Added streaming support for BABYLON.Sound ([davrous](https://github.com/davrous))
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+ - Added collisionsEnabled and workerCollisions for serialization [PR](https://github.com/BabylonJS/Babylon.js/pull/830) ([Dad72](https://github.com/dad72))
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- **Bug fixes**
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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