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@@ -196,10 +196,10 @@ module BABYLON {
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var positions = <FloatArray>instance.getVerticesData(VertexBuffer.PositionKind);
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positionFunction(positions);
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if (instance._boundingInfo) {
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- instance._boundingInfo.reConstruct(Tmp.Vector3[2], Tmp.Vector3[3], instance._worldMatrix);
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+ instance._boundingInfo.reConstruct(minimum, maximum, instance._worldMatrix);
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}
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else {
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- instance._boundingInfo = new BoundingInfo(Tmp.Vector3[2], Tmp.Vector3[3], instance._worldMatrix);
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+ instance._boundingInfo = new BoundingInfo(minimum, maximum, instance._worldMatrix);
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}
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instance.updateVerticesData(VertexBuffer.PositionKind, positions, false, false);
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if (options.colors) {
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