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doc: Update What's new

Nicolas 7 years ago
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      dist/preview release/what's new.md
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      what's new.md

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dist/preview release/what's new.md

@@ -54,6 +54,7 @@
 - `Sound` now accepts `MediaStream` as source to enable easier WebAudio and WebRTC integrations ([menduz](https://github.com/menduz))
 - Vector x, y and z constructor parameters are now optional and default to 0 ([TrevorDev](https://github.com/TrevorDev))
 - New vertical mode for sliders in 2D GUI. [Demo](https://www.babylonjs-playground.com/#U9AC0N#53) ([Saket Saurabh](https://github.com/ssaket))
+- Add internal texture `format` support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
 
 ### glTF Loader
 

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what's new.md

@@ -99,7 +99,6 @@
 - Add stroke (outline) options on GUI text control ([SvenFrankson](https://github.com/SvenFrankson))
 - Add isThumbClamped option on GUI slider control ([JeanPhilippeKernel](https://github.com/JeanPhilippeKernel))
 - Add floating point texture support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
-- Add internal texture `format` support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
 - Support for mutli-touch when interacting with multiple gui elements simultaneously ([trevordev](https://github.com/trevordev))
 - Added `Tools.WorkerPool` class for web worker management. ([bghgary](https://github.com/bghgary))
 - Support depth maps for multiple active cameras for post processes like depth of field ([trevordev](https://github.com/trevordev))