@@ -100,7 +100,7 @@
var offset = 0;
this._vertices.length = max * this._vertexStrideSize;
for (var index = 0; index < max; index++) {
- if (this.sprites[index] == undefined) { return; }
+ if (this.sprites[index] == undefined) { continue; }
var sprite = this.sprites[index];
sprite._animate(deltaTime);
this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);