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@@ -25156,7 +25156,10 @@ var BABYLON;
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};
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MaterialHelper.BindBonesParameters = function (mesh, effect) {
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if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
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- effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
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+ var matrices = mesh.skeleton.getTransformMatrices(mesh);
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+ if (matrices) {
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+ effect.setMatrices("mBones", matrices);
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+ }
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}
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};
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MaterialHelper.BindLogDepth = function (defines, effect, scene) {
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