|
@@ -137,7 +137,7 @@ export class NodeListComponent extends React.Component<INodeListComponentProps,
|
|
|
"ClearCoatBlock": "PBR ClearCoat block",
|
|
|
"RefractionBlock": "PBR Refraction block",
|
|
|
"SubSurfaceBlock": "PBR SubSurface block",
|
|
|
- "Position2DBlock": "A Vector2 representing the position of each vertex of the screen quad",
|
|
|
+ "ScreenPositionBlock": "A Vector2 representing the position of each vertex of the screen quad (derived from UV set from the quad used to render)",
|
|
|
"CurrentScreenBlock": "The screen buffer used as input for the post process",
|
|
|
"ParticleUVBlock": "The particle uv texture coordinate",
|
|
|
"ParticleTextureBlock": "The particle texture",
|
|
@@ -239,8 +239,8 @@ export class NodeListComponent extends React.Component<INodeListComponentProps,
|
|
|
Output_Nodes: ["VertexOutputBlock", "FragmentOutputBlock", "DiscardBlock"],
|
|
|
Particle: ["ParticleBlendMultiplyBlock", "ParticleColorBlock", "ParticlePositionWorldBlock", "ParticleRampGradientBlock", "ParticleTextureBlock", "ParticleTextureMaskBlock", "ParticleUVBlock"],
|
|
|
PBR: ["PBRMetallicRoughnessBlock", "AmbientOcclusionBlock", "AnisotropyBlock", "ClearCoatBlock", "ReflectionBlock", "ReflectivityBlock", "RefractionBlock", "SheenBlock", "SubSurfaceBlock"],
|
|
|
- PostProcess: ["Position2DBlock", "CurrentScreenBlock"],
|
|
|
- Procedural__Texture: ["Position2DBlock"],
|
|
|
+ PostProcess: ["ScreenPositionBlock", "CurrentScreenBlock"],
|
|
|
+ Procedural__Texture: ["ScreenPositionBlock"],
|
|
|
Range: ["ClampBlock", "RemapBlock", "NormalizeBlock"],
|
|
|
Round: ["RoundBlock", "CeilingBlock", "FloorBlock"],
|
|
|
Scene: ["FogBlock", "CameraPositionBlock", "FogColorBlock", "ImageProcessingBlock", "LightBlock", "LightInformationBlock", "ViewDirectionBlock"],
|